Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price |
About Ice Shader PBR
- Theme > Realistic
- Art & Visuals > 3D
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
Ice Shader PBR is a shader that will help you in creating your game.
The asset contains 27 variations of the main shader to optimize and select the visual display depending on your tasks and needs.
Supported Platforms:
All platforms
Asset contain:
- 27 variations of shader (mettalic or specular color, depth fade, translucency, fresnel, layers of cracks and etc)
- particle systems of ice environment (snow, smoke)
- script for ice control
- models and textures (were taken from a free assets Viking Village and 3D Game Kit by UNITY TECHNOLOGIES, Rock and Boulders 2 by MANUFACTURA 4K from unity asset store for demonstration purpose)
To control ice use "Shader.SetGlobalFloat("IcePower", FLOAT)" where FLOAT is a number from 0 to 1 (off and on respectively).
Filmed without post processes. And where used skyboxes from 10 Skyboxes Pack - Night by Wello Soft and 3 Skyboxes by BRIGHT SHINING STAR.
The shader was created using Amplify Shader Editor(1.6.4).
The asset contains 27 variations of the main shader to optimize and select the visual display depending on your tasks and needs.
Supported Platforms:
All platforms
Asset contain:
- 27 variations of shader (mettalic or specular color, depth fade, translucency, fresnel, layers of cracks and etc)
- particle systems of ice environment (snow, smoke)
- script for ice control
- models and textures (were taken from a free assets Viking Village and 3D Game Kit by UNITY TECHNOLOGIES, Rock and Boulders 2 by MANUFACTURA 4K from unity asset store for demonstration purpose)
To control ice use "Shader.SetGlobalFloat("IcePower", FLOAT)" where FLOAT is a number from 0 to 1 (off and on respectively).
Filmed without post processes. And where used skyboxes from 10 Skyboxes Pack - Night by Wello Soft and 3 Skyboxes by BRIGHT SHINING STAR.
The shader was created using Amplify Shader Editor(1.6.4).