Unity
Hypercasual - Runner Starter Kit
$40
Rated 5.0/5 from 9 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $40. The latest store price is $40, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $40 | Latest store price |
About Hypercasual - Runner Starter Kit
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Learning & Tutorials
- Theme > Military & Combat
The Hypercasual - Runner Starter Kit is a versatile tool that empowers you to create a wide variety of runner games. Whether you’re building classic runner games where a character collects items and dodges obstacles or exploring more advanced concepts like crowd simulation or stack-based gameplay, this kit has you covered.
Scripts are heavily commented
Documentation is included
Demo
The package is good for use as a template, or as learning material on how to write clean code!
FEATURES:
Flexible Movement: The movement system is based on a Character Controller (non-physics based), providing ultimate control over the player’s object. You can allow forward movement or make it continuous. Customize smooth movement or let the object rotate toward its direction. It can traverse uneven surfaces and climb hills. Apply movement constraints to prevent the player from passing certain points. With numerous parameters, you can fine-tune the movement feel.
Modifying System: Easily create new functionality. Populate or depopulate the crowd, play animations on entities, transform them into different game objects, or make them shoot projectiles. The possibilities are vast, and you can even define custom behaviors.
Obstacles: The obstacle system is extensible. Create obstacles that destroy objects on touch or cause them to fall. Specify hit points to determine how many objects an obstacle can disable.
Monitoring System: Keep players informed with smooth tracking. Display population counts or transformation levels beautifully within your game.
Projectile System: Specify projectiles for each object. Useful for games where characters transform and shoot different projectiles in each form. Projectiles are spawned from a pool for optimal performance.
Battle System: Design captivating battle scenes. Customize battle areas and speeds. A demo game showcasing this system is included.
And there’s much more in the package!
Additional Information:
- The code has been meticulously crafted with a flexible architecture, making it easy to extend functionality.
- The developer has extensive experience in the Hypercasual genre, addressing common challenges faced by developers creating Hypercasual Runner games.
- The package serves as an excellent template for creating your own games or as valuable learning material on writing clean code.
Asset uses [food-kit-1.3] under Creative Commons CC0;
Asset uses [KayKit Mini-Game Variety Pack 1.2] under Creative Commons CC0;
Asset uses [kenney_carkit_1.6] under Creative Commons CC0;
Asset uses [naughty-attributes] under MIT License;
Asset uses [Ultimate Animated Character Pack - Nov 2019] under Creative Commons CC0;
see Third-Party Notices.txt file in package for details.
Scripts are heavily commented
Documentation is included
Demo
The package is good for use as a template, or as learning material on how to write clean code!
FEATURES:
Flexible Movement: The movement system is based on a Character Controller (non-physics based), providing ultimate control over the player’s object. You can allow forward movement or make it continuous. Customize smooth movement or let the object rotate toward its direction. It can traverse uneven surfaces and climb hills. Apply movement constraints to prevent the player from passing certain points. With numerous parameters, you can fine-tune the movement feel.
Modifying System: Easily create new functionality. Populate or depopulate the crowd, play animations on entities, transform them into different game objects, or make them shoot projectiles. The possibilities are vast, and you can even define custom behaviors.
Obstacles: The obstacle system is extensible. Create obstacles that destroy objects on touch or cause them to fall. Specify hit points to determine how many objects an obstacle can disable.
Monitoring System: Keep players informed with smooth tracking. Display population counts or transformation levels beautifully within your game.
Projectile System: Specify projectiles for each object. Useful for games where characters transform and shoot different projectiles in each form. Projectiles are spawned from a pool for optimal performance.
Battle System: Design captivating battle scenes. Customize battle areas and speeds. A demo game showcasing this system is included.
And there’s much more in the package!
Additional Information:
- The code has been meticulously crafted with a flexible architecture, making it easy to extend functionality.
- The developer has extensive experience in the Hypercasual genre, addressing common challenges faced by developers creating Hypercasual Runner games.
- The package serves as an excellent template for creating your own games or as valuable learning material on writing clean code.
Asset uses [food-kit-1.3] under Creative Commons CC0;
Asset uses [KayKit Mini-Game Variety Pack 1.2] under Creative Commons CC0;
Asset uses [kenney_carkit_1.6] under Creative Commons CC0;
Asset uses [naughty-attributes] under MIT License;
Asset uses [Ultimate Animated Character Pack - Nov 2019] under Creative Commons CC0;
see Third-Party Notices.txt file in package for details.