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Hyper Probes - URP Baked Raytracing & Lighting preview
Unity

Hyper Probes - URP Baked Raytracing & Lighting

By aerodisc

$47.39

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $24.99. The latest store price is $47.39.

Recorded prices for Hyper Probes - URP Baked Raytracing & Lighting 3 price observations from Oct 24, 2026 to Nov 6, 2026. Lowest recorded price $24.99. Exact dates and prices are listed below. $0.00 $23.70 $47.39 Oct 24, 2026: $24.99. Unity Permanent Decrease 2026-10-24 2026-10-31 Oct 31, 2026: $47.39. Unity Permanent Increase 2026-10-31 2026-11-07 Nov 6, 2026: $47.39. Latest store price Oct 24, 2026 Nov 6, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$47.39Latest store price
$47.39Unity Permanent Increase 2026-10-31 2026-11-07
$24.99Unity Permanent Decrease 2026-10-24 2026-10-31

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Hyper Probes - URP Baked Raytracing & Lighting

Hyper Probes is a multi-purpose graphics system that runs in Unity 6 URP (Designed for Forward rendering only). Every feature revolves around & takes advantage of Hyper Probes - Special reflection probes which store reflection data, indirect lighting data, and depth information. Featuring a fast raytracing approximation & a custom baked indirect lighting which takes advantage of the hyper probe data to bake faster than the regular baked lighting system.
Major features
Fast Raytracing Approximation for realistic 3D reflections + Does not require dedicated raytracing hardware.
Custom baked indirect lighting (bakes faster than Unity's built-in system; the output is more physically accurate than Unity's built-in baked lighting system; it denoises automatically without AI denoising or upscaling)
Bake indirect lighting at runtime. (Great for user-generated content)
Radiance Volumes for indirect lighting on dynamic objects (not dynamic GI)
Scale raytracing effects to low-end hardware in ONE CLICK
Supports Custom Shadergraph Shaders with a custom lit node + Includes a Raytracing node for Shadergraph
Includes a custom Screen-Space Ambient Occlusion effect designed to work with this system but works in regular URP as well

Unity price last checked .

Prices and availability may change.