Unity
Hyper PO Localization - Gettext Workflow for Unity (.po/.pot)
- Current price
- $24.99
- Lowest recorded
- $24.99
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Lowest recorded standalone price: $24.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
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About Hyper PO Localization - Gettext Workflow for Unity (.po/.pot)
- Tools, Systems & Learning > Development Tools & Automation
Hyper PO Localization is a production-focused Unity localization toolkit built around standard Gettext files (.po, .pot).
With Hyper PO Localization, you can extract translatable content from selected Unity assets, generate or update POT templates, translate in Poedit, and load languages at runtime from StreamingAssets/Languages.
It is battle-tested and actively maintained through real production use and designed for small-medium indie teams that want a clean workflow without spreadsheet-heavy pipelines or fragile string-ID systems.
Why this workflow works well:
- All text is stored in portable, version-friendly .po/.pot files, a widely used translation format
- You can send translation files directly to translators without giving Unity project access
- Non-technical collaborators can create or update translations using familiar tools like Poedit
- Context and plural forms are built into the format
- You avoid maintaining custom Excel sheets and complex identifier tables
The package includes editor tools for extraction settings, presets, language paths, and translation status checks, plus a one-click sample installer and bilingual documentation (EN/ES). Included tooling and API:
- Editor workflow for Extract Strings, Create POT, and Update POT
- Project Settings for extraction presets, regex rules, and path configuration
- Runtime methods: GetString, GetStringContext, GetPlural, GetPluralContext
- Diagnostic logs with stable IDs for easier support and debugging
With Hyper PO Localization, you can extract translatable content from selected Unity assets, generate or update POT templates, translate in Poedit, and load languages at runtime from StreamingAssets/Languages.
It is battle-tested and actively maintained through real production use and designed for small-medium indie teams that want a clean workflow without spreadsheet-heavy pipelines or fragile string-ID systems.
Why this workflow works well:
- All text is stored in portable, version-friendly .po/.pot files, a widely used translation format
- You can send translation files directly to translators without giving Unity project access
- Non-technical collaborators can create or update translations using familiar tools like Poedit
- Context and plural forms are built into the format
- You avoid maintaining custom Excel sheets and complex identifier tables
The package includes editor tools for extraction settings, presets, language paths, and translation status checks, plus a one-click sample installer and bilingual documentation (EN/ES). Included tooling and API:
- Editor workflow for Extract Strings, Create POT, and Update POT
- Project Settings for extraction presets, regex rules, and path configuration
- Runtime methods: GetString, GetStringContext, GetPlural, GetPluralContext
- Diagnostic logs with stable IDs for easier support and debugging