Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $5. The latest store price is $5, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $5 | Latest store price | |
| $5 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About HydroFX Buttons
- Art & Visuals > 2D
- Art & Visuals > VFX
- Art & Visuals > UI & GUI
- Art & Visuals > Textures & Materials
Whether you're developing a game, app, or interactive installation, HydroFX Buttons instantly upgrades your UI with smooth wave animations on hover and satisfying ripple effects on click — mimicking the calming sensation of interacting with water.
What's inside:
- Dual Scenes: Includes "Demo" (standard showcase) and "Demo_bloom" (optimized for post-processing/emission effects).
- Ready-to-use Prefabs: Drop-in solutions for both Canvas UI and 3D world-space buttons.
- Documentation: Clean, well-commented C# script (VFXButton.cs) for full control.
- Customization: Starter set of alpha masks and textures. Fully compatible with custom textures to match your project’s unique style.
Easy Integration:
Just drag in the prefab, assign your textures, and tweak visual settings directly in the Visual Effect component Properties panel. No complex setup or code changes required.
Compatibility:
- Requires Unity Visual Effect Graph (com.unity.visualeffectgraph).
- Compatible with URP and HDRP (Built-in pipeline is not supported).
- Requires a Volume component (URP) or Post Process Volume (HDRP) for optimal rendering.