Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price | |
| $9.99 | Unity First Price 2026-10-21 2026-10-22 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Huurin - Pixel Character Full Collection
- Theme > Stylized
- Theme > Retro & Arcade
- Theme > Military & Combat
- Theme > Modern
- Art & Visuals > 2D
This pixel-art edition brings together movement, combat and personality animations for a side-view character, plus neon effects and a katana. Each motion is supplied in left- and right-facing versions, with ready-configured Unity animation clips and scenes for browsing and connecting them.
Effects and katana: 11 effect sprites (hit spark, jump and landing dust, dash lines, guard shield, charge aura and burst, air-jump ring, ground impact, sparkles and dizzy stars) appear automatically at the right frames through 28 triggers that you can edit in the Inspector, or you can play them from your code. One neon katana comes with 15 armed motions in both directions: stance, walk, run, jump, fall, land, a three-attack chain (overhead slash, rising slash and thrust) and a diving slash. Call Equip() and your existing idle, walk, run, jump, land, Attack and AerialAttack calls switch to the katana versions automatically. The hand position of every katana frame and the sword sprite are included if you want to attach your own weapons.
Included: one character with 47 bare-hand motion clips per facing direction (94 clips and 502 frame slots, including repeated holds and transition frames); 11 effect sprites; 30 katana clips (140 frames); 135 transparent PNG sprite sheets and 124 Unity AnimationClips in total; 64 x 64 pixels per frame (128 x 112 for the katana), point filtering and pivots at the feet; two prefabs (a simple sprite/Animator setup and a preconfigured connected-animation setup with effects and the sword); an Animator Controller, an animation library and three demo scenes (clip browser, action connections with a sword toggle, and an effect browser); a reusable buffered five-hit combo with stage-specific recoveries (a three-hit chain with the sword), jump and landing, dive, held actions and damage interruption; Inspector-event commands and a C# API with integration examples; timing metadata and movement references; an English and Japanese PDF user guide with a setup tutorial and script reference; and editable C# code.
Motion highlights: walk and run; dash and blink teleport; jump, fall, landing and double jump; five-hit punch and kick combo; scratch and a sword-swing gesture; dive kick; charged punch; damage and knockback; guard; crouch; taunt, crossed-arm pose, happiness and sleep. With the katana: ready stance, walk, run, jump, fall, land, overhead slash, rising slash, thrust and a diving slash. The 47-motion count includes the separate start, hold, release and recovery clips. Left and right versions bring the bare-hand total to 94 clips; these are not 94 different actions. The katana set adds 15 motions (30 clips).
Requirements: Unity 6000.3.10f1, Universal Render Pipeline 17.3.0 with a 2D Renderer, and the 2D Sprite package 1.0.0. Built-in and HDRP compatibility are not claimed. The supplied character uses an unlit URP 2D material; the neon-colored outlines are part of the sprite pixels.
Scope: this is an animation asset pack with preconfigured playback, effect and action connections. Place the connected prefab and connect your game's action and ground-contact events. Game-specific movement, physics, ground detection, hit boxes and damage are not implemented, and the effects do not detect hits. HD artwork, audio and environments are not included. One weapon (the katana) is included.