Current sales News My Tracked Assets Login
Humanoid Poser [PREVIEW] preview
Unity

Humanoid Poser [PREVIEW]

By ThumbSword Indi Studio

$30

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $30. The latest store price is $30, matching the lowest recorded price shown here.

Recorded prices for Humanoid Poser [PREVIEW] 2 price observations from Sep 5, 2026 to Oct 31, 2026. Lowest recorded price $30. Exact dates and prices are listed below. $0.00 $15.00 $30.00 Sep 5, 2026: $30. Unity Permanent Increase 2026-09-05 2026-09-12 Oct 31, 2026: $30. Latest store price Sep 5, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$30Latest store price
$30Unity Permanent Increase 2026-09-05 2026-09-12

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Humanoid Poser [PREVIEW]

  • Tools, Systems & Learning > Development Tools & Automation
Preview Notice: This asset is currently in preview. Features and functionality are subject to change. Feedback is welcome to improve future versions. Humanoid-Poser helps artists and creators quickly capture expressive poses from existing animations without impacting production assets. With Humanoid Poser, you can pause an existing humanoid animation inside the Unity Editor and refine the character's pose using IK controls for hands, legs, and body. It allows you to adjust hands, legs, and body to create a polished static pose, directly from the animation frame. Supported IK Solutions (optional — only needed for IK-based hand and leg pose editing; everything else works without one): Animation Rigging from Unity — free, via Unity Package Manager. Final IK from RootMotion — paid, Unity Asset Store. Animancer from Kybernetik — free Lite tier available, Pro sold separately. Humanoid-Poser's process is non-destructive — it never modifies your original animation clips or character. Saving a pose does produce a paired, single-frame .anim clip alongside its Pose Config, but this is a static pose capture tool, not a general animation-authoring pipeline. The result is a refined pose for concept art, cinematic previews, promotional visuals, or reference purposes. All poses are saved inside the editor and are intended for visual usage only, not for in-game or runtime use. Important Note: Humanoid Poser is not an IK solution itself — body pose capture, animation clip layering, and accessories all work without one installed. A supported IK solution (Final IK / Unity Animation Rigging / Animancer) is only required for IK-based hand and leg pose editing, and must be installed separately. A few unique features: Refine character poses with Inverse Kinematics (IK) to generate unique, dynamic poses for hands, legs, and body. Layer separate animation clips per body region (body, head, hands, legs, feet) using a visual silhouette picker. Attach and pose accessories on any body part — transforms save and restore together with the pose. Save, Save As, and Load poses for reuse across sessions and even across different characters. Supports real-time adjustments in Play Mode for instant feedback. Multi-character support — switch between different humanoid characters in the scene, and Humanoid Poser automatically detects and updates pose controls for the newly selected character. Humanoid Poser is an Editor-only pose visualization tool. It is not for in-game or runtime use. This tool never modifies your original animation clips. Saving a pose produces a HumanoidPoserConfig asset plus a paired single-frame .anim clip — it's for static pose capture and visualization, not a general animation-authoring or FBX-export pipeline. Only Unity Humanoid rigs using Mecanim are supported. Generic or custom rigs are not supported. The rig's GameObject needs an Animator component for Humanoid Poser to work.

Unity price last checked .

Prices and availability may change.