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HSP 3D Pixel Camera preview
Unity

HSP 3D Pixel Camera

By Hic Sunt Pixel

$29.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $29.99. The latest store price is $29.99, matching the lowest recorded price shown here.

Recorded prices for HSP 3D Pixel Camera 2 price observations from Nov 4, 2026 to Nov 6, 2026. Lowest recorded price $29.99. Exact dates and prices are listed below. $0.00 $15.00 $29.99 Nov 4, 2026: $29.99. Unity First Price 2026-11-04 2026-11-04 Nov 6, 2026: $29.99. Latest store price Nov 4, 2026 Nov 6, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$29.99Latest store price
$29.99Unity First Price 2026-11-04 2026-11-04

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About HSP 3D Pixel Camera

  • Theme > Stylized
  • Theme > Low Poly
  • Theme > Modern
**HSP 3D Pixel Camera** gives your 3D game a true pixel-art look in the URP, without the blur, shimmer and crawling pixels you get from simply lowering the resolution.

The world is rendered at a low resolution you choose and shown with sharp, evenly sized pixels. The camera and your moving objects are locked to the pixel grid, and a sub-pixel offset keeps camera movement smooth instead of stepped. You can switch the smoothing off for a chunky retro feel.

**What you get**
• A ready-made camera rig: pan, follow a target, mouse-wheel zoom and 45° orbit. Or drive it from your own scripts with a single FocusPoint.
• Render texture zoom: zoom by scaling the visible window of the low-res render texture, so your pixel density and art style stay constant instead of changing as the camera zooms.
• Object snapping that does not touch your code: add one component, tick the scripts that move the object, done. Works with character controllers, patrols, physics and NavMesh agents.
• Pixel-correct mouse picking and world-to-screen helpers (Unity's own camera functions are don't work for this camera).
• UI and sprites on the viewport camera stay crisp at native resolution on top of the pixel-art rendering.
• A setup wizard for easy configuration into your project.
• A demo scene with a live panel to compare snapping on and off, change the pixel grid and see the result.

**Built for Unity 6**
Written for URP Render Graph and tested on Unity 6000.0 and 6000.6. Works with the Input System package, the legacy Input Manager, or your own input. Full C# source with assembly definitions and a namespace, so it will not clash with your code.

**Documentation**
A full technical manual (HTML and PDF) explains how the technique works, with architecture, frame timeline, formulas, API reference, integration guidance and diagnostics.

**Good to know**
• The render camera is orthographic (isometric, top-down and side-scroller games).
• Toon, outline, terrain and water shaders are not included. Only the camera.
• It works with any URP material.
• Tested on Windows (Direct3D 11 and 12). Other platforms use the same code but were not tested.
• Not for the 2D Renderer or XR.

Unity price last checked .

Prices and availability may change.