Unity
HPJ Pathfinding Pro
$19
Rated 5.0/5 from 3 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $19. The latest store price is $19, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $19 | Latest store price |
About HPJ Pathfinding Pro
The HPJ Pathfinding Project is a fast, powerful, and easy-to-use pathfinding tool for Unity. With insanely-fast pathfinding, versatile agents will be able to find their destination in a complex environment in seemly no time! Perfect for games that have large unit counts.
HPJ utilizes JPS or Jump Point Search pathfinding to deliver 10-100x performance over A* Pathfinding. Follow our examples to get thousands of units over a huge map. The Pathfinding class makes it easy to port over the logic to any Lockstep-driven game for completely deterministic pathfinding.
Features:
- Multithreaded.
- Easy-to-use Map Creation Tools
- Navigation Agents with Local Avoidance
- Navigation Obstacles including Navigation Meshes
- Source code included.
- Maps are easily updated at runtime.
- Includes a total of 13+ example scenes.
- Path remembrance
- Agent Avoidance
- Agent Swarming
HPJ utilizes JPS or Jump Point Search pathfinding to deliver 10-100x performance over A* Pathfinding. Follow our examples to get thousands of units over a huge map. The Pathfinding class makes it easy to port over the logic to any Lockstep-driven game for completely deterministic pathfinding.
Features:
- Multithreaded.
- Easy-to-use Map Creation Tools
- Navigation Agents with Local Avoidance
- Navigation Obstacles including Navigation Meshes
- Source code included.
- Maps are easily updated at runtime.
- Includes a total of 13+ example scenes.
- Path remembrance
- Agent Avoidance
- Agent Swarming