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Horror Behavior System preview
Unity

Horror Behavior System

By HunterCraft Creations

$5.99

Rated 0.0/5 from 1 ratings on Unity.

About Horror Behavior System

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Horror & Gothic
Enemy AI System

The enemy uses Unity NavMesh for navigation and obstacle avoidance.

Patrol System
Supports multiple waypoints. Enemy visits each waypoint in sequence. Waits 2 seconds at each waypoint before moving to the next. Prevents immediate repetition of the same direction.

Detection Systems

Field of View (Vision)

The enemy detects the player using a configurable Field of View (FOV) system. Adjustable view radius. Adjustable view angle. Line-of-sight checking to avoid detection through walls.

Door System

Automatic Door Opening. Doors automatically open based on the enemy's approach direction (front or forward).

Player Door Interaction
You can add any number of doors to the scene. Ensure the parent has zero rotation (0,0,0). If a door needs inverted movement, place the door mesh under a parent GameObject.

Hiding System

The player can hide under beds and inside boxes to avoid enemy detection. Disables enemy vision when hidden.

Player Capture & Look System

When the enemy catches the player: Enemy and player smoothly rotate to face each other. Ensures the jump scare is always centered on screen. Prevents missed or off-screen jump scares.

Flickering Light System

Lights can flicker dynamically to increase tension and enhance the horror atmosphere. Can be triggered randomly.

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