Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price |
About Honeycomb: Hex map editor/framework.
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
- Theme > Nature & Countryside
- Theme > Buildings & Infrastructure
Honeycomb is a fully functional hex map generator and editor. Multiple terrains can be selected and transitions will blend from one to the other. Water, trees, plants, buildings, roads, rivers etc can all be added.
Features:
* Fully functional map editor.
* Maps can be created from small to huge.
* Create any terrain, paint the elevation straight onto the map.
* Small elevation changes will create terraces, higher changes will create slopes.
* Create oceans, lakes and rivers. Water can be painted at any elevation, for example an ocean at sea level and a lake up in the mountains.
* Paint any prefab on the map.
* Paint rivers & roads on the map.
* Rivers & water are fully animated, including flowing in and out of estuaries.
* When a road encounters a river, a bridge will be added automatically.
* When roads encounter each other, intersections are added automatically.
* You can create walls around your settlements, towers on these walls are included.
* Walls will automatically stop and start at both rivers and roads with the correct end caps, lining up perfectly when encountering slopes.
* Use your own prefabs and textures.
* All spawned prefabs take into account the irregularities of the mesh.
* Paint buildings, farms and plants on the map with multiple stages of development and variations.
* Editor includes multiple brush sizes.
* In the editor you can choose to paint one, two, or all settings at once.
* Save any map and load it in your own game.
* Irregularities are added to the terrain mesh via the included C47 noise generator. Change any setting to create exactly the terrain you want.
* Every aspect of the terrain can be changed, including hex size, elevation steps, terrace density, river depth, wall dimensions, and bridge length.
* Created maps can be exported to prefab or procedurally generated and edited while your game is running.
* Supports Units & Factions.
* Great performance, even in big maps.
* Full source code included.
* Works with both Unity Personal and Pro versions.
Features:
* Fully functional map editor.
* Maps can be created from small to huge.
* Create any terrain, paint the elevation straight onto the map.
* Small elevation changes will create terraces, higher changes will create slopes.
* Create oceans, lakes and rivers. Water can be painted at any elevation, for example an ocean at sea level and a lake up in the mountains.
* Paint any prefab on the map.
* Paint rivers & roads on the map.
* Rivers & water are fully animated, including flowing in and out of estuaries.
* When a road encounters a river, a bridge will be added automatically.
* When roads encounter each other, intersections are added automatically.
* You can create walls around your settlements, towers on these walls are included.
* Walls will automatically stop and start at both rivers and roads with the correct end caps, lining up perfectly when encountering slopes.
* Use your own prefabs and textures.
* All spawned prefabs take into account the irregularities of the mesh.
* Paint buildings, farms and plants on the map with multiple stages of development and variations.
* Editor includes multiple brush sizes.
* In the editor you can choose to paint one, two, or all settings at once.
* Save any map and load it in your own game.
* Irregularities are added to the terrain mesh via the included C47 noise generator. Change any setting to create exactly the terrain you want.
* Every aspect of the terrain can be changed, including hex size, elevation steps, terrace density, river depth, wall dimensions, and bridge length.
* Created maps can be exported to prefab or procedurally generated and edited while your game is running.
* Supports Units & Factions.
* Great performance, even in big maps.
* Full source code included.
* Works with both Unity Personal and Pro versions.