Advanced Homing & Guided Missile System
Rated 5.0/5 from 3 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $7.99. The latest store price is $7.99, matching the lowest recorded price shown here.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $7.99 | Latest store price | |
| $7.99 | Unity Permanent Decrease 2026-07-04 2026-07-11 | |
| $33.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Advanced Homing & Guided Missile System
- Audio > Sound Effects & Ambience
- Theme > Military & Combat
- Theme > Modern
- Art & Visuals > 3D
- Art & Visuals > VFX
- Art & Visuals > UI & GUI
Drop in the prefabs, hit play, and you have a fully working missile launcher with automatic target lock-on, a military-style HUD, and physics-based proportional navigation guidance. What's included:
• Missile launcher with lock-on targeting (cone detection, range check, occlusion).
• **Homing missile** with 4-phase flight: **Launch → Boost → Sustainer → Coast.**
• **Guided Missile** System with Complete HUD Configuration.
• **Military HUD**: ammo counter, lock-on bracket, compass, elevation indicator, cooldown bar.
• **Full audio system** (launch, flight loop, lock-on beeps, explosion).
• Particle effects for rocket trail and explosion.
• **ScriptableObject configuration** — your settings **survive asset updates.**
• **3** demo scenes ready to play.
• **3D models**: rocket launcher and missile.
Works with any target tagged "target". Supports both pre-positioned rockets and instantiated projectiles. Fully customizable from the Inspector, no coding required.