About Hologram Shaders 3 in 1 (Fire, Shield, Frozen)
- Theme > Fantasy & Mythology
- Art & Visuals > 3D
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
This pack contains Fire, Shield, Frozen Hologram shaders (3 in 1), perfect for sci-fi, fantasy, VFX, energy cores, magic spells, and stylized fire environments. Each material includes unique variations with procedural glow, animated distortion, flow patterns, and hologram edge emission. These shaders bring a holographic effect to characters, weapons, props, and environments. You can use this Asset commercially and non-commercially. This model is optimized for using in pc, mobile games. You can apply this shaders to your own custom 3D meshes with unwrapped UV's. Individual packs : Fire Hologram shader, Shield Hologram Shader, Frozen Hologram Shader Note: Materials/Shaders are highly customizable. You can create Unlimited variations of Shader's by changing material properties. For quick use, 110+ Shaders are included in the pack. Also, this asset uses Shadergraph with URP support. Technical Details:- - Materials/Shaders : 110+ (Custom Material's made with Shadergraph) - Customizable Shaders : YES (Color, Animation speed, Textures, Texture Opacity.etc are customizable) - Animated Shaders : YES - Model's included : Little Ghost (With 1 "Idle" Animation) - Model format : FBX - Polygon count : 2612 (Ghost) Features:- - Fully Customizable Materials - Optimized Shader's - Easy to use(Drag and drop the Material's to your Meshes) - Easy to create new shader variation's Shaders/Materials Properties : - Fresnel Power : Default value is 3. Controls the intensity of the glowing outer edge around the mesh. - Color A & B : Fresnel color, mix of two different colors. - Texture1 : An overlay texture (Black and White with unique patterns), With Color, tiling and offset properties. - Animation X & Y : Controls the speed of Texture 1 pattern along the mesh (Set both to Zero for no Animations). - Distortion X Y : Controls how much you want to distort the "Texture 1" in X axis and Y axis. - Distortion Speed : Controls the Speed of the Distortion in the "Texture1" map. - Texture2 Overlay : Comes with Color, Offset, Tiling, Animation X & Y and an Opacity features. How to use:- Simply drag and drop the Material's to your Meshes and use it. (Materials located under Asset > Hologram Shaders 3 in 1 > Materials). ❓ Frequently Asked Questions: Q: Can I apply these shaders to my own 3D mesh? A: Yes, you can easily assign the materials to any custom mesh in your project. Q: Can I edit the animation speed and direction of the moving patterns? A: Yes, both the animation speed and direction can be easily adjusted through material properties in the Unity Editor. Q: Can I create new Shader variations? A: Yes, you can create unlimited variations using only the Unity Editor by tweaking material properties—no coding required. Q: Will this shader work on URP, Built-in, and other render pipelines? A: Yes. This asset is compatible with any render pipeline. It was originally submitted using URP, but it also includes a setup guide for other pipelines. You can get it working in different pipelines within seconds. About Me : "SR Studios Kerala", Indie Game developer & 2D-3D Artist from Alappuzha, Kerala, India contact : [email protected] ................Thank you for downloading this package................................