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Hierarchical Finite State Machine preview
Unity

Hierarchical Finite State Machine

By ApexionGame

$19.99

Rated 0.0/5 from 2 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $9.99. The latest store price is $19.99.

Recorded prices for Hierarchical Finite State Machine 4 price observations from Sep 28, 2026 to Nov 1, 2026. Lowest recorded price $9.99. Exact dates and prices are listed below. $0.00 $10.00 $19.99 Sep 28, 2026: $9.99. Unity New Release Discount 2026-09-28 2026-10-12 Sep 28, 2026: $9.99. Unity New Release Discount 2026-09-28 2026-10-12 Sep 28, 2026: $19.98. Unity First Price 2026-09-28 2026-09-28 Nov 1, 2026: $19.99. Latest store price Sep 28, 2026 Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.99Latest store price
$19.98Unity First Price 2026-09-28 2026-09-28
$9.99Unity New Release Discount 2026-09-28 2026-10-12
$9.99Unity New Release Discount 2026-09-28 2026-10-12

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Hierarchical Finite State Machine

  • Tools, Systems & Learning > Development Tools & Automation
ApexionGame HFSM is a production-ready Hierarchical Finite State Machine built for complex gameplay AI. Designed for performance and flexibility, it supports nested composites, parallel regions, shallow/deep history, guard/trigger/timer transitions, async enter/exit flows, pooled instances, and runtime diagnostics.

KEY FEATURES
- Nested Composites & Parallel Regions: Run multiple independent state regions (e.g., locomotion, combat, status effects) simultaneously on a single machine.
- Shallow & Deep History: Remembers and resumes active state paths instead of forcing a reset to initial child states.
- Flexible Transition Pipeline: Supports Guard, Trigger, Timer, Priority, and Internal transitions evaluated in a deterministic order (AnyState first, deepest node next).
- Async Enter/Exit Flows: Smoothly handles async operations (loading scenes, playing animations, state fades) using UniTask or Unity's built-in Awaitable.
- Live Editor Debugger: Features a pan/zoom graph view, animated active-leaf/transition indicators, per-guard eligibility inspection, and scene markers for selected actors.
- Zero-GC Performance: Optimized steady-state tick with zero garbage collection, verified by an included 256-node benchmark suite.

INCLUDED SAMPLE — HFSM PLAYGROUND
Includes a ready-to-run Play Mode scene demonstrating:
- Enemy Archetypes: Guard, Coward, Turret, and Scout.
- Flagship Boss AI: Built using a single Parallel node driving 4 concurrent regions (Locomotion, Attack Combo, Guard/Parry/Riposte, and Health Phase Region).
- Data-Driven Tuning: All stats live on MonoBehaviour prefabs — tweak balance directly in the Inspector without recompiling.

Requirements & Dependencies
- Unity Version: Unity 6000.3.20f1 or newer.
- Dependencies: Requires Encosy Tower (installed via Git package URL — see README for step-by-step instructions).
- Optional: UniTask (supported if present, falls back to Unity Awaitable).

Unity price last checked .

Prices and availability may change.