Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $19.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $19.98 | Unity First Price 2026-09-28 2026-09-28 | |
| $9.99 | Unity New Release Discount 2026-09-28 2026-10-12 | |
| $9.99 | Unity New Release Discount 2026-09-28 2026-10-12 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Hierarchical Finite State Machine
- Tools, Systems & Learning > Development Tools & Automation
KEY FEATURES
- Nested Composites & Parallel Regions: Run multiple independent state regions (e.g., locomotion, combat, status effects) simultaneously on a single machine.
- Shallow & Deep History: Remembers and resumes active state paths instead of forcing a reset to initial child states.
- Flexible Transition Pipeline: Supports Guard, Trigger, Timer, Priority, and Internal transitions evaluated in a deterministic order (AnyState first, deepest node next).
- Async Enter/Exit Flows: Smoothly handles async operations (loading scenes, playing animations, state fades) using UniTask or Unity's built-in Awaitable.
- Live Editor Debugger: Features a pan/zoom graph view, animated active-leaf/transition indicators, per-guard eligibility inspection, and scene markers for selected actors.
- Zero-GC Performance: Optimized steady-state tick with zero garbage collection, verified by an included 256-node benchmark suite.
INCLUDED SAMPLE — HFSM PLAYGROUND
Includes a ready-to-run Play Mode scene demonstrating:
- Enemy Archetypes: Guard, Coward, Turret, and Scout.
- Flagship Boss AI: Built using a single Parallel node driving 4 concurrent regions (Locomotion, Attack Combo, Guard/Parry/Riposte, and Health Phase Region).
- Data-Driven Tuning: All stats live on MonoBehaviour prefabs — tweak balance directly in the Inspector without recompiling.
Requirements & Dependencies
- Unity Version: Unity 6000.3.20f1 or newer.
- Dependencies: Requires Encosy Tower (installed via Git package URL — see README for step-by-step instructions).
- Optional: UniTask (supported if present, falls back to Unity Awaitable).