About Hexa Fill Sort Template – Level Editor
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
- Art & Visuals > UI & GUI
HexaFill is a polished hex-grid path fill puzzle game template designed for developers who want to launch a high-quality casual game quickly.
Players drag from start points to fill paths across a hexagonal grid, solving puzzles by correctly connecting routes without overlap or dead ends. The gameplay is intuitive yet scalable, making it suitable for a wide audience.
This template comes with 1000 pre-built levels, a data-driven JSON system, and a feature-rich level editor, allowing you to expand content effortlessly.
Whether you're building your first puzzle game or adding a new title to your portfolio, HexaFill provides a strong, production-ready foundation.
TEMPLATE INCLUDES
Core Gameplay
Hexagonal grid with 6-direction neighbor logic
Path drawing with multiple colored routes
Solved-path validation system
Auto reset for incomplete or incorrect paths
Game Systems
Hint system (rewarded ads)
Skip level (rewarded ads)
Reset level (instant retry)
Tutorial system with animated guidance
Level progression and repeat-level logic
Level Content
1000 ready-to-play levels
JSON-based level data structure
Level Editor (Included Scene)
Create and edit hex grids
Set cell types: Normal, Block, Start Point
Assign and visualize solution paths
Built-in validation checks
Open/save JSON levels
Optional screenshot export
Auto/manual solver assistance
Batch level generator with constraints and density checks
UI & UX
Gameplay HUD (level text, buttons, toggles)
Settings (Music, SFX, Vibration)
Toast notifications
Privacy policy button
Audio & Feedback
Background music + sound effects
Melodic feedback while drawing paths
Mobile haptic feedback
Visual Polish
Level start animation (wave placement)
Level completion animations
Ads Integration
Rewarded Google Mobile Ads (AdMob) Banner Interstitial
Players drag from start points to fill paths across a hexagonal grid, solving puzzles by correctly connecting routes without overlap or dead ends. The gameplay is intuitive yet scalable, making it suitable for a wide audience.
This template comes with 1000 pre-built levels, a data-driven JSON system, and a feature-rich level editor, allowing you to expand content effortlessly.
Whether you're building your first puzzle game or adding a new title to your portfolio, HexaFill provides a strong, production-ready foundation.
TEMPLATE INCLUDES
Core Gameplay
Hexagonal grid with 6-direction neighbor logic
Path drawing with multiple colored routes
Solved-path validation system
Auto reset for incomplete or incorrect paths
Game Systems
Hint system (rewarded ads)
Skip level (rewarded ads)
Reset level (instant retry)
Tutorial system with animated guidance
Level progression and repeat-level logic
Level Content
1000 ready-to-play levels
JSON-based level data structure
Level Editor (Included Scene)
Create and edit hex grids
Set cell types: Normal, Block, Start Point
Assign and visualize solution paths
Built-in validation checks
Open/save JSON levels
Optional screenshot export
Auto/manual solver assistance
Batch level generator with constraints and density checks
UI & UX
Gameplay HUD (level text, buttons, toggles)
Settings (Music, SFX, Vibration)
Toast notifications
Privacy policy button
Audio & Feedback
Background music + sound effects
Melodic feedback while drawing paths
Mobile haptic feedback
Visual Polish
Level start animation (wave placement)
Level completion animations
Ads Integration
Rewarded Google Mobile Ads (AdMob) Banner Interstitial