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Hexa Fall | Sorting Puzzle Game Template + Level Editors + Ads preview
Unity

Hexa Fall | Sorting Puzzle Game Template + Level Editors + Ads

By Satisvizion

$14.99 $29.99 50% off

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.

Recorded prices for Hexa Fall | Sorting Puzzle Game Template + Level Editors + Ads 4 price observations from Nov 4, 2026 to Nov 7, 2026. Lowest recorded price $14.99. Exact dates and prices are listed below. $0.00 $15.00 $29.99 Nov 4, 2026: $14.99. Unity New Release Discount 2026-11-04 2026-11-18 Nov 4, 2026: $14.99. Unity New Release Discount 2026-11-04 2026-11-18 Nov 4, 2026: $29.99. Unity First Price 2026-11-04 2026-11-04 Nov 7, 2026: $14.99. Latest store price Nov 4, 2026 Nov 7, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$14.99Latest store price
$29.99Unity First Price 2026-11-04 2026-11-04
$14.99Unity New Release Discount 2026-11-04 2026-11-18
$14.99Unity New Release Discount 2026-11-04 2026-11-18

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Hexa Fall | Sorting Puzzle Game Template + Level Editors + Ads

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
Turn one-tap sorting decisions into a complete mobile puzzle product. Hexa Fall gives Unity developers a polished 3D hexagon-sorting loop, a measured 500-level campaign, buyer-facing authoring tools, and the surrounding systems needed to customize and ship a hyper casual puzzle game.

Players tap exposed colored hex stacks and route them into matching tray boxes. Completed boxes clear, locked and mystery containers change what can be reached, and a limited buffer makes every selection matter. The result is an easy-to-read mechanic with room for increasingly strategic layouts.

HyperCasual LiveOps Kit is included for ads, haptics, IAP, and other similar backend features.

A Sorting Loop Built for Variation
- Route exposed hex tiles into color-matched boxes and clear the entire board.
- Countdown crates, mystery boxes, tray cut-outs, and shrinking buffer capacity introduce new decisions as the campaign advances.
- Portrait framing and touch-first input support fast, one-handed mobile sessions.

500 Proven Levels, Not Placeholder Content
The included JSON campaign contains 500 contiguous levels. The generation pipeline validates and solves content before it is written, while campaign reports and autoplay evidence cover early, middle, and final levels. Difficulty, mechanics, colors, capacities, and booster grants are all data-driven.

Build Levels Your Way
Use the visual Manual Level Editor for deliberate layouts or the seeded Automatic Level Generator for large campaigns. Shared load, save, renumber, validation, and generation logic keeps both workflows aligned. The included HTML manual explains setup, level structure, balancing, and extension points.

Boosters and Production Systems
Four integrated boosters—Shuffle, Extra Slot, Crate Buster, and Pick Any—include unlock rules, inventory, first-use guidance, and safe refusal behavior. The surrounding HyperCasual LiveOps Kit supplies progression, currencies, rewards, shops, minigames, achievements, leaderboards, battle pass surfaces, local persistence, audio, haptics, analytics adapters, and service integration points.

Ads are included. Banner, interstitial, and rewarded-ad flows are integrated and the demo configuration uses official test inventory. The Google Mobile Ads vendor plugin is not bundled in the buyer package, and production app/unit IDs must be supplied by the buyer. IAP remains in dummy mode until real store products and credentials are configured.

Designed to Retheme and Extend
Replace the palette, materials, UI art, generated meshes, audio cues, and feedback while keeping the sorting rules intact. The HexaFall namespace and JSON level schema isolate game-specific code and content from the reusable backend. URP materials, shader sources, prefabs, and editor tooling are included.

Before a Production Release
- Install optional vendor SDKs required by the services you enable.
- Replace test ad IDs and dummy IAP settings with production credentials.
- Supply signing keys, privacy-policy hosting, platform-console IDs, and store products.
- The included APK is a development/demo build, not a production-signed store binary.

Package Boundary and Licensing
No optional vendor SDK source or binaries are included in the buyer package. The package includes the first-party HyperCasual LiveOps Kit and a BSD-licensed easing implementation; Unity Registry dependencies remain subject to Unity's applicable terms. See Third-Party Notices.txt in the package for the verified dependency and license inventory.

Documentation and Support
The included offline HTML guide covers installation, the gameplay architecture, both level editors, the generator, boosters, customization, the level format, and troubleshooting.

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