Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $49.99. The latest store price is $49.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $49.99 | Latest store price | |
| $49.99 | Unity Permanent Decrease 2026-10-08 2026-10-15 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Hex World Builder
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
- Art & Visuals > 2D
Save time – skip weeks of level design and tile placement.
Customizable and extendable – add your own biomes, tiles, and clustes.
Supports both 2D sprites and 3D prefabs – works out of the box.
The asset was developed and published using Unity 6, but it is fully compatible with Unity 2021.3 and newer. It uses standard Unity Editor APIs and does not rely on Unity 6-specific features, ensuring broad compatibility across LTS versions.
Features
One-click world generation directly inside the Unity Editor.
5 included biomes: Grassland, Wasteland, Desert, Frostland, and Water.
Easily extendable with your own terrain types and clusters.
Procedural generation based on Perlin Noise algorithms.
Smart edge water placement and optional water depth visualization.
Prefab cluster support – spawn grouped tiles as predesigned structures.
Randomized terrain tile selection for visual variation.
Includes 2D biome tiles, but also supports 3D prefabs.
Clean tile placement with no overlaps and fallback safety.
Fully customizable grid size, tile spacing, and noise parameters.
In-Editor tool only (not runtime), ideal for world design and prototyping.
Under the Hood
Biomes are assigned via adjustable noise thresholds.
Optional forced water borders for clean map edges.
Each terrain group includes tile prefabs and optional cluster prefabs.
Prefabs are placed in a deterministic or randomized way (with seed support).
Efficient and readable code structure - easy to modify or extend.
Use Cases
Tactical hex-based battlefields
Procedural world maps for RPGs
Stylized overworlds for casual or strategy games
Hex grid puzzle layouts
Editor Tool
This tool is designed for Unity Editor use only. You can use it to prebuild levels, maps, or entire game worlds before runtime. Perfect for world design pipelines.
What's Included
Full C# source code (clean, modular, and extendable)
Example biome tiles for Grassland, Wasteland, Desert, Frostland, and Water
Utility methods for prefab shuffling, noise configuration, and cluster detection
PDF quick start guide
Future Updates
Hex World Builder is actively maintained and will be expanded regularly with:
New biome types
Region-based control
Enhanced visual layering and much more
Save Time, Build Faster
Whether you're prototyping or polishing your game, Hex World Builder is designed to cut down development time and let you focus on gameplay.
Stop placing tiles by hand. Generate stunning hex worlds in seconds.