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Helixer (Camera Engine) preview
Unity

Helixer (Camera Engine)

By DonHuanito

$79.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $79.99. The latest store price is $79.99, matching the lowest recorded price shown here.

Recorded prices for Helixer (Camera Engine) 2 price observations from Oct 17, 2026 to Oct 31, 2026. Lowest recorded price $79.99. Exact dates and prices are listed below. $0.00 $40.00 $79.99 Oct 17, 2026: $79.99. Unity Permanent Decrease 2026-10-17 2026-10-24 Oct 31, 2026: $79.99. Latest store price Oct 17, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$79.99Latest store price
$79.99Unity Permanent Decrease 2026-10-17 2026-10-24

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Helixer (Camera Engine)

Helixer (RTW Camera Engine) is a high-precision, pivot-independent world orbit system built for strategy games, editors, world viewers, and professional tools. At its core, the camera is powered by the Helixer Engine, a native C++ motion backend (Helixer.dll) designed for maximum stability, precision, and performance. Unlike classic target-orbit cameras, Helixer does not rely on any object as a pivot. Instead, it operates on a spherical world radius and evaluates motion using a fully native C++ engine, delivering stable, deterministic behavior at unlimited framerates (from low FPS up to 1500+ FPS and beyond). The system includes built-in smoothing, zoom control, pitch-lock modes, input handling, and full Editor integration with visual helpers such as the pivot sphere and pitch arc. A minimal setup is required — simply add the component to your camera, assign basic settings, and the system is ready for use. Key Features: Native C++ motion engine (Helixer.dll), Unlimited FPS stability, Pivot-independent spherical orbit logic, Built-in smoothing, zoom, and pitch control, Editor gizmos and visual helpers, No external dependencies, Compatible with Built-in, URP, and HDRP, Fully customizable and production-ready. A demo scene is included to showcase orbit behavior and recommended usage patterns. The next major update will expand the Helixer Engine with multiple camera operation modes: RTS Mode (classic strategy camera with planar movement and pitch control), RTW Mode (world-view orbit mode for large-scale and planetary navigation), and RTS–RTW Hybrid Mode (seamless transition between RTS gameplay and RTW world overview). These modes are designed to share a unified motion core while offering distinct interaction models for strategy games, simulations, and large-scale world tools.

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