Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price | |
| $4.99 | Unity Permanent Decrease 2026-09-19 2026-09-26 | |
| $15 | Unity First Price 2026-07-15 2026-07-22 | |
| $7.50 | Unity New Release Discount 2026-07-10 2026-07-24 | |
| $7.50 | Unity New Release Discount 2026-07-10 2026-07-24 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About HelioPath - Geographically Accurate Sun
- Theme > Realistic
- Art & Visuals > VFX
Explore HelioPath directly in the interactive Web Demo. Choose a location, date and time, adjust the sun and visual effects, and see the result instantly.
HelioPath puts the sun where it physically belongs.
Give it a location, a date and a time, and HelioPath drives your directional light to the astronomically correct altitude and azimuth, the same sun the real sky would show. No hand-keyed light rotations, no "close enough" day-night curves. On top of that accurate sun it adds a physically modelled atmospheric halo and procedural diffraction spikes, for a sun that does not just sit in the right place. It looks right too.
Unreal ships geographically correct sun positioning out of the box. Unity does not. HelioPath brings that accuracy to Unity. It runs in both URP and HDRP, with Single-Pass Instanced stereo for VR and AR, all from one drop-in prefab.
BUILT FOR AI-ASSISTED DEVELOPMENT
HelioPath includes dedicated AI Skills that give AI coding agents the context they need to work with its API, components, and workflows. Less guesswork, faster integration, better results.
WHY HELIOPATH
Most "sun" assets either drift a light in a lazy circle, or bundle a giant weather suite you do not need. HelioPath does one thing properly: the correct sun, modern pipeline ready, with the optical detail that sells the shot.
Everything is customizable. Time of day and location can be set or animated at runtime, the halo angle and colour, the spike count, length, animation and seed, and the altitude-based colour temperature are all exposed. You can also run a pure sun-path mode with just the positioner and light, no effects, for stylised or indoor scenes.
PERFECT FOR
Architectural visualisation and sun/shadow studies (including on-site AR sun studies), urban planning, simulation and training, outdoor AR and VR, and any game that wants a believable sky and a sun that tracks real time of day.
FOR AR LIGHT ESTIMATION
Light Estimation is great for estimating the lighting of the environment. But when you need the actual direction of sunlight, HelioPath provides a precise, deterministic alternative. It calculates the Sun's position from geographic location, date, and time, even when the Sun itself is not visible.
WHAT'S INCLUDED
HelioPathPositioner (sun position and light drive)
HelioPathRadiance (halo, spikes, colour temperature).
Three prefabs: pure sun path (pipeline-agnostic), URP, and HDRP.
URP Renderer Feature and HDRP Custom Pass, sharing one HLSL algorithm.
Two ready-to-run demo scenes (URP and HDRP).