Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $49. The latest store price is $49, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $49 | Latest store price |
About Helicopter MH-60R Sea Hawk Static (127)
- Theme > Military & Combat
- Theme > Modern
- Theme > Realistic
- Art & Visuals > 3D
Realistic 3d model of Helicopter MH-60R Sea Hawk
STATIC VERSION
Basic Animation and Complex Animation versions are not included and available as separate assets
Included armament and/or equipment:
- AGM-114 Hellfire Missile Launcher X4
- Aircraft External Fuel Tank 450L
- Aircraft FLIR Camera AAS-44
- Deeping Sonar AQS-22
- Magnetic Anomaly Detector (MAD)
- Torpedo MK-54
Low poly
Real world scale
The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
All parts are fully UV unwraped. No multi-materials or color fills
All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
Some identical parts have the same UV coordinates (overlapped). It saves texel resolution and does not affect on Ambient occlusion map (no black spots)
STATIC VERSION
Basic Animation and Complex Animation versions are not included and available as separate assets
Included armament and/or equipment:
- AGM-114 Hellfire Missile Launcher X4
- Aircraft External Fuel Tank 450L
- Aircraft FLIR Camera AAS-44
- Deeping Sonar AQS-22
- Magnetic Anomaly Detector (MAD)
- Torpedo MK-54
Low poly
Real world scale
The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
All parts are fully UV unwraped. No multi-materials or color fills
All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
Some identical parts have the same UV coordinates (overlapped). It saves texel resolution and does not affect on Ambient occlusion map (no black spots)