Unity
Heavy - Rapid Fire Military Character
By Ida Faber
$124.99
Rated 0.0/5 from 1 ratings on Unity.
About Heavy - Rapid Fire Military Character
- Theme > Military & Combat
- Theme > Modern
- Theme > Realistic
- Art & Visuals > 3D
Rapid Fire Military Character - Heavy is one of the 4 available characters in the series. It comes with many customization options, advanced shaders, ARKit blendshapes, Humanoid Rig, and many color options. Completely modular, there are sliced parts for first person. Compatible with other of my models, and perfectly suits any game needs. Tons of Different Hairstyles, available as bundle with 4 unique classes: Assault, Medic, Heavy, and Sniper
Male + Female
Weapon Included (not rigged)
Unique Hairstyles + Unique Bangs
Completely modular
Wonderful render scene
Fully Rigged with UE5 Rig
Apple Blendshapes
Adjustable body parts
Underwear included
Easy Color Change
Advanced materials! Tons of customization
Polycount: The Character does not have LOD system
Heavy Girl - Faces 32852, Tris 61118, Verts 33993
Heavy Boy - Faces 29102, Tris 53628, Verts 29317
Rig is based on the Humanoid Skeleton with additional bones
Made in Maya without plugins and does not have controls
You can apply physics to different parts
Additional bones: eye_l, eye_r, jaw (individual for each head), breast_l, breast_r for the woman, hair_front_01-06, hair_back_01-06
Tested with various animations: Lyra Starter Game, Game Animation Sample Project, Advanced Locomotion System v4, Standard 3rd person animations, Female Interactions Animations, Mocap Library, ARLS + Horse Animset, Succubus AnimSet, Valley of the Ancient, Close Combat: Swordsman
Perfectly calibrated 52 Apple Blendshapes.
Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.
Can be used for Live Stream facial animations
LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
The model is completely modular! Remove or add any part. Or if you want, take clothes off completely
Body texture is censored. The uncensored texture can be requested
Adult parts are not modeled and do not have morphs or a rig. It is a texture
To avoid body intersection through clothes, the body is sliced into pieces
Pieces that are beneath the clothes must be turned off or hidden
By doing that, you reduce the polycount!
Full-Body & AllPartsTogether is included
Underwear is included
Weapon is included
Bonus Idle animation is included
Any other animations are not included
Unity project 2021.3.31f1+
Render pipelines: Built-in, URP, HDRP
Both Advanced and Default Shaders
Humanoid rig with eye and jaw bone
For facial animations use Blendshapes
Physics is not included
Wind Simulation for Hair!
Easily add Tattoos and Scars!
AllPartsTogether.fbx file is included for customization
Any Humanoid Animations from the store can be applied to this character
Please note, this is a character asset. It has no controls, scripts, etc.
MatID Maps: Skin, Eyes, and Outfit Parts
A MatID map is used for changing colors of a BaseColor Map by sections
You can use the Advanced Shader to change the colors easily
4K Textures
12 Texture sets: Body, Head, Eyes, Lashes, Clothes x1, Straight Hair, Wavy Hair, Curly Hair, Short Hair, Dreadlocks, Buzz cut, Weapons x1
Textures are packed for better optimization
Each set contains: BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap, and may include an Ambient Occlusion, MatID, Opacity and Emissive maps
Male + Female
Weapon Included (not rigged)
Unique Hairstyles + Unique Bangs
Completely modular
Wonderful render scene
Fully Rigged with UE5 Rig
Apple Blendshapes
Adjustable body parts
Underwear included
Easy Color Change
Advanced materials! Tons of customization
Polycount: The Character does not have LOD system
Heavy Girl - Faces 32852, Tris 61118, Verts 33993
Heavy Boy - Faces 29102, Tris 53628, Verts 29317
Rig is based on the Humanoid Skeleton with additional bones
Made in Maya without plugins and does not have controls
You can apply physics to different parts
Additional bones: eye_l, eye_r, jaw (individual for each head), breast_l, breast_r for the woman, hair_front_01-06, hair_back_01-06
Tested with various animations: Lyra Starter Game, Game Animation Sample Project, Advanced Locomotion System v4, Standard 3rd person animations, Female Interactions Animations, Mocap Library, ARLS + Horse Animset, Succubus AnimSet, Valley of the Ancient, Close Combat: Swordsman
Perfectly calibrated 52 Apple Blendshapes.
Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.
Can be used for Live Stream facial animations
LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
The model is completely modular! Remove or add any part. Or if you want, take clothes off completely
Body texture is censored. The uncensored texture can be requested
Adult parts are not modeled and do not have morphs or a rig. It is a texture
To avoid body intersection through clothes, the body is sliced into pieces
Pieces that are beneath the clothes must be turned off or hidden
By doing that, you reduce the polycount!
Full-Body & AllPartsTogether is included
Underwear is included
Weapon is included
Bonus Idle animation is included
Any other animations are not included
Unity project 2021.3.31f1+
Render pipelines: Built-in, URP, HDRP
Both Advanced and Default Shaders
Humanoid rig with eye and jaw bone
For facial animations use Blendshapes
Physics is not included
Wind Simulation for Hair!
Easily add Tattoos and Scars!
AllPartsTogether.fbx file is included for customization
Any Humanoid Animations from the store can be applied to this character
Please note, this is a character asset. It has no controls, scripts, etc.
MatID Maps: Skin, Eyes, and Outfit Parts
A MatID map is used for changing colors of a BaseColor Map by sections
You can use the Advanced Shader to change the colors easily
4K Textures
12 Texture sets: Body, Head, Eyes, Lashes, Clothes x1, Straight Hair, Wavy Hair, Curly Hair, Short Hair, Dreadlocks, Buzz cut, Weapons x1
Textures are packed for better optimization
Each set contains: BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap, and may include an Ambient Occlusion, MatID, Opacity and Emissive maps