Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $155. The latest store price is $155, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $155 | Latest store price |
About Head Ball 3D Multiplayer PUN 2 (Calculable Mechanics v2)
- Tools, Systems & Learning > Game Templates & Systems
Package works with PUN 2.
Package has a 100% deterministic fixed-point C# - open source 3D physics engine for multiplayer games, Calculable Mechanics v2.
Fixed-point physics works the same on all platforms and has no server-client physics synchronization problems, and you don't need to frequently send the position of the rigid bodies to players devices.
Physics works for primitive colliders like Sphere, Capsule, Cube and Plane, physics also works for Surface and Cylinder Collider based on Bezier curve. Bezier Cylinder Collider used for bowling pins collision detection.
Package has a game state saving and reconnecting functionality.
Note: The physics is 100% deterministic for step by step physics simulation games like bowling, billiard, golf etc. but in this type of game the physics may have lags due to ping time, as in many similar games.
Before sending the physical state of the player or ball, the system calculates what the new physical state of the object will be after the ping time, and then sends the physical state to the other player.
Game has control system, for football player, like move left-right, back-forward, jump, kick.
Package has a 100% deterministic fixed-point C# - open source 3D physics engine for multiplayer games, Calculable Mechanics v2.
Fixed-point physics works the same on all platforms and has no server-client physics synchronization problems, and you don't need to frequently send the position of the rigid bodies to players devices.
Physics works for primitive colliders like Sphere, Capsule, Cube and Plane, physics also works for Surface and Cylinder Collider based on Bezier curve. Bezier Cylinder Collider used for bowling pins collision detection.
Package has a game state saving and reconnecting functionality.
Note: The physics is 100% deterministic for step by step physics simulation games like bowling, billiard, golf etc. but in this type of game the physics may have lags due to ping time, as in many similar games.
Before sending the physical state of the player or ball, the system calculates what the new physical state of the object will be after the ping time, and then sends the physical state to the other player.
Game has control system, for football player, like move left-right, back-forward, jump, kick.