Unity
HDRP Terrain Tessellation 2
By ALIyerEdon · vfx/shaders
FREE
Rated 3.0/5 from 3 ratings.
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About HDRP Terrain Tessellation 2
Note: You need the Amplify Shader Editor to compile this shader into your target Unity versionThis is a very optimized terrain tessellation shader for HDRPThe performance is in the maximum state compare to others because this shader is simple and has no complex computing.=> Features:- One click setup- Distance based quality control- Automatic smoothness map- Easy to use- 4-Layers , 6-Layers and 8-Layers modeThe tessellation algorithm is "Distance Based". so you can easily optimize for any target hardware to save quality per performance4-Layer, 6-Layer and 8-Layer mode is supportedMy other assets:HDRP Lighting Box 2 : NextGen Lighting SolutionUniversal Lighting Box 2Lighting Box 2 Next-Gen Lighting Solution