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To hdrp Stylized Vegetation Wind Shader URP 2025 preview
Unity

To hdrp Stylized Vegetation Wind Shader URP 2025

By EmacEArt

$19

Rated 1.0/5 from 3 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $19. The latest store price is $19, matching the lowest recorded price shown here.

Recorded prices for To hdrp Stylized Vegetation Wind Shader URP 2025 1 price observations from Nov 4, 2026 to Nov 4, 2026. Lowest recorded price $19. Exact dates and prices are listed below. $0.00 $9.50 $19.00 Nov 4, 2026: $19. Latest store price Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
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Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19Latest store price

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About To hdrp Stylized Vegetation Wind Shader URP 2025

  • Theme > Stylized
  • Theme > Nature & Countryside
  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
Stylized Vegetation Wind Shader URP

Bring your environment to life with a high-performance, stylized wind system optimized specifically for the Universal Render Pipeline (URP). This package offers a complete shading solution that blends beautiful cell-shaded aesthetics with physically responsive wind simulation, giving you total control over how grass, trees, and bushes behave in your game world.

Key Features
Advanced Wind Controller
Manage the weather dynamics of your entire scene through a single global "WindController" script. The system calculates wind behavior efficiently, allowing for complex movement without sacrificing performance.
- Main Wind: Simulates the primary bending of vegetation based on wind strength, speed, and wave size.
- Wiggle Effect: Adds a layer of secondary motion to simulate fast, sharp wind gusts or leaf tremors, creating a more organic and detailed look.
- Global Turbulence: Utilizes global noise tiling and angle spreading to ensure wind direction and intensity vary naturally across the world, avoiding repetitive patterns.

Stylized Rendering & Shading
Designed for artistic cohesion, the shader provides flexible tools to match your game's visual style.
- Toon & Cell Shading: Use custom ramp textures (gradients) to define light falloff, easily achieving a flat "anime" look or a softer diffuse style.
- Translucency: Simulates light passing through thin foliage with adjustable power and range controls, complete with translucent map support.
- Normal Reconstruction: Optionally recalculate mesh normals in real-time during wind deformation to ensure accurate lighting and shading even when models are heavily bent.

Optimization & Performance
Built to handle dense vegetation scenes.
- GPU Instancing: Fully supports GPU instancing for shared meshes, which is highly recommended for rendering large numbers of plants efficiently.
- LOD Friendly: Includes toggles for receiving shadows and normal reconstruction to optimize performance on lower Level of Detail (LOD) models.

Workflow & Model Preparation
The system relies on Vertex Colors to precisely encode wind data, giving artists granular control over animation behavior.
- Red Channel: Controls Wiggle strength (best used with a linear gradient from bottom to top).
- Green Channel: Controls random time offsets for noise to desynchronize movement.
- Blue Channel: Controls random angle offsets.
- Alpha Channel: Controls Main Wind influence (solid colors recommended for branches, gradients for small plants).

Package Contents
- Custom URP Shader.
- WindController script for global management.
- Debug tools to visualize noise textures and wind waves.

Requirements
- Unity 2025.4 or higher.
- Universal Render Pipeline (URP).

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