HAZE - Volumetric Fog & Lighting for URP
Rated 5.0/5 from 13 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $17.50. The latest store price is $35.
View 7 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $35 | Latest store price | |
| $17.50 | $25 Sale | |
| $17.50 | Unity Discount 2026-07-08 2026-07-15 | |
| $17.50 | Unity Discount 2026-07-01 2026-07-08 | |
| $17.50 | Unity Discount 2026-06-24 2026-07-01 | |
| $35 | Unity First Price 2026-06-19 2026-06-26 | |
| $17.50 | Unity Discount 2026-06-17 2026-06-24 |
Sale and bundle history
The 6 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About HAZE - Volumetric Fog & Lighting for URP
- Art & Visuals > VFX
Features:
Lightweight froxel-based implementation
Global fog controls
Local fog volumes for more granular control
Integration with Unity's volume system for global fog visuals and overriding renderer feature settings
Integrated screen-space multiple scattering effect (SSMS) to blur the scene in the distance based on the density of the volumetric fog
Support for main light shadows
Support for secondary lights and shadows (currently only in Forward+/Deferred+ pipelines)
Light cookie support
Support for height-based cutoff
Support for both perspective and orthographic camera projection
Supports illumination contribution from adaptive probe volumes (APV)
Supports VR (though some additional testing might be required due to lack of equipment)
Support for multiple cameras and compatibility mode
New Features:
Per-light contribution control using the alpha value of the secondary light's color
Additional lights can optionally boost the fog's density, allowing for light beams without the need for extra fog
Subtractive density mode for volumes allows to carve out fog from specific areas
Per-volume gradient color for more artistic control over a volume's ambient color
Exposed controls for IGN and temporal accumulation
Project Requirements:
HAZE is made for Unity 6+ versions
HAZE is currently only supported in the Universal Render Pipeline (URP)
Known Restrictions:
Because of the way secondary light data is stored by Unity, HAZE only supports punctual light contribution to the fog in the Forward+ and Deferred+ pipelines.
At this moment, all fog (global and local) share the same 3D noise texture which is assigned via HAZE's renderer feature.
What HAZE is NOT for:
While HAZE is a volumetric fog solution, the froxel-based approach doesn't allow for too much shape detail or detail frequency without a heavy performance hit. HAZE is not suitable to simulate denser effects like heavy smoke or clouds.