Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price |
About Handpainted Shader and Pencil Texture
- Theme > Stylized
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
Give your game a striking pencil-painted visual identity with powerful, easy-to-use shaders designed to simulate a hand-painted aesthetic reminiscent of modern animated series and stylized action-adventure games.
Features include smooth light, midtone, and shadow color separation; custom material depth and personality; and seamless texturing for meshes without perfect UVs.
This pack includes four variations for different stylized workflows:
Manually control material tones and adjust how light, midtone, and shadow areas blend for a hand-painted look.
Use custom base color, metallic, and roughness textures while benefiting from stylized lighting.
Apply materials to any surface using triplanar projection, eliminating UV stretching and seams on rocks, cliffs, and terrain.
Combine triplanar mapping with texture-based PBR workflows for fast, flexible results in modular environments.
Features include smooth light, midtone, and shadow color separation; custom material depth and personality; and seamless texturing for meshes without perfect UVs.
This pack includes four variations for different stylized workflows:
Manually control material tones and adjust how light, midtone, and shadow areas blend for a hand-painted look.
Use custom base color, metallic, and roughness textures while benefiting from stylized lighting.
Apply materials to any surface using triplanar projection, eliminating UV stretching and seams on rocks, cliffs, and terrain.
Combine triplanar mapping with texture-based PBR workflows for fast, flexible results in modular environments.