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Handpainted Shader and Acrylic Texture preview
Unity

Handpainted Shader and Acrylic Texture

By Adrift Team

$7.50

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $7.50. The latest store price is $7.50, matching the lowest recorded price shown here.

Recorded prices for Handpainted Shader and Acrylic Texture 1 price observations from Nov 2, 2026 to Nov 2, 2026. Lowest recorded price $7.50. Exact dates and prices are listed below. $0.00 $3.75 $7.50 Nov 2, 2026: $7.50. Latest store price Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$7.50Latest store price

About Handpainted Shader and Acrylic Texture

  • Theme > Stylized
  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
Give your game a striking, acrylic painting visual identity with this collection of powerful and easy-to-use shaders, designed to simulate a hand-painted aesthetic reminiscent of modern animated series and stylized action-adventure games.

Whether you're building a fantasy world with bold lighting and color separation, or a painterly environment with rich detail and mood, these shaders will help you achieve a look that’s both unique and production-ready.

Smooth light/mid/dark color separation
Custom material depth and personality
Seamless texturing, even on meshes without perfect UVs

Perfect for games that lean into bold silhouettes, saturated palettes, or painterly texture work — this pack gives you the tools to bring that vision to life with minimal setup.

This pack includes four variations, each tailored to different stylized workflows:

Manually control material tones, adjusting how light, mid, and shadow areas blend for a true hand-painted vibe.
Use your own base color, metallic, and roughness textures, while still benefiting from stylized lighting.
Apply materials seamlessly on any surface using triplanar projection, eliminating UV stretching or seams — ideal for rocks, cliffs, and terrain.
Combine triplanar mapping with texture-based PBR workflows for fast and flexible results, especially in modular environments.

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