About Handpainted Pavement Textures Pro | Terrain Tool | URP HDRP
- Theme > Stylized
- Theme > Buildings & Infrastructure
- Art & Visuals > 2D
- Art & Visuals > Textures & Materials
- Theme > Historical
Tired of generic, AI-generated textures that look soulless? My textures are 100% hand-painted, to ensure your project has a unique, artistic, and professional look. Fully compatible with Unity Terrain Tool — including terrain mask maps for perfect biome blending.
WHAT'S INSIDE:
This pack contains 7 unique texture sets, each with color variations and light variations :
- Ancient street [3 colors Variations] x [5 Lights Variations] + [3 paint-effect] > 18 textures
- Medieval irregular [3 colors Variations] x [5 Lights Variations] + [3 paint-effect] > 18 textures
- Pavement classic [3 colors Variations] x [5 Lights Variations] + [3 paint-effect] > 18 textures
- Pavement peeble [3 colors Variations] x [5 Lights Variations] + [3 paint-effect] > 18 textures
- Roman way [3 colors Variations] x [5 Lights Variations] + [3 paint effect] > 18 textures
- Temple [3 colors Variations] x [5 Lights Variations] + [3 paint-effect] > 18 textures
Total number of textures(include colors ans light variations and type + PBR maps) : 156
- Size 2048x2048
- Normal Maps
- Height Maps
- Ambient Occlusion Maps
- Terrain Mask Maps (use with Unity Terrain Tool)
- 5 light variations per texture
- 3 colors variations per texture
- URP compatible
- HDRP compatible
- Built-in pipeline compatible
- Top-down camera optimized
Developer Tips:
- Terrain Tool: Use the included Mask Map to create realistic blending between floor types using the Unity Terrain Brush.
- Top-Down Games: These textures were specifically color-graded for high-angle cameras to ensure readability.
- Mask Map : URP → 4 layers maximum and HDRP 8 layers maximum (Unity's limitation, but this limit can be bypassed with a shader node.) →Go see documentation
WHAT'S INSIDE:
This pack contains 7 unique texture sets, each with color variations and light variations :
- Ancient street [3 colors Variations] x [5 Lights Variations] + [3 paint-effect] > 18 textures
- Medieval irregular [3 colors Variations] x [5 Lights Variations] + [3 paint-effect] > 18 textures
- Pavement classic [3 colors Variations] x [5 Lights Variations] + [3 paint-effect] > 18 textures
- Pavement peeble [3 colors Variations] x [5 Lights Variations] + [3 paint-effect] > 18 textures
- Roman way [3 colors Variations] x [5 Lights Variations] + [3 paint effect] > 18 textures
- Temple [3 colors Variations] x [5 Lights Variations] + [3 paint-effect] > 18 textures
Total number of textures(include colors ans light variations and type + PBR maps) : 156
- Size 2048x2048
- Normal Maps
- Height Maps
- Ambient Occlusion Maps
- Terrain Mask Maps (use with Unity Terrain Tool)
- 5 light variations per texture
- 3 colors variations per texture
- URP compatible
- HDRP compatible
- Built-in pipeline compatible
- Top-down camera optimized
Developer Tips:
- Terrain Tool: Use the included Mask Map to create realistic blending between floor types using the Unity Terrain Brush.
- Top-Down Games: These textures were specifically color-graded for high-angle cameras to ensure readability.
- Mask Map : URP → 4 layers maximum and HDRP 8 layers maximum (Unity's limitation, but this limit can be bypassed with a shader node.) →Go see documentation