About Handpainted Bricks Textures Pro | Terrain Tool | URP HDRP
- Theme > Stylized
- Theme > Buildings & Infrastructure
- Art & Visuals > Textures & Materials
- Theme > Historical
Tired of generic, AI-generated textures that look soulless? My textures are 100% hand-painted, to ensure your project has a unique, artistic, and professional look. Fully compatible with Unity Terrain Tool — including terrain mask maps for perfect biome blending.
WHAT'S INSIDE:
This pack contains 7 unique texture sets, each with color variations and light variations :
Briquette [3 colors Variations] x [5 Lights Variations] + [3 paint-effect] > 18 textures
Chevron [3 colors Variations] x [5 Lights Variations] + [3 paint-effect] > 18 textures
Medieval bricks [3 colors Variations] x [5 Lights Variations] + [3 paint-effect] > 18 textures
Regular bricks [3 colors Variations] x [5 Lights Variations] + [3 paint-effect] > 18 textures
Regular mix [3 colors Variations] x [5 Lights Variations] + [3 paint effect] > 18 textures
Square bricks [3 colors Variations] x [5 Lights Variations] + [3 paint-effect] > 18 textures
Toulouse [3 colors Variations] x [5 Lights Variations] + [3 paint-effect] > 18 textures
Total number of textures(include colors ans light variations and type + PBR maps) : 182
Size 2048x2048
Normal Maps
Height Maps
Ambient Occlusion Maps
Terrain Mask Maps (use with Unity Terrain Tool)
5 light variations per texture
3 colors variations per texture
URP compatible
HDRP compatible
Built-in pipeline compatible
Top-down camera optimized
Developer Tips:
Top-Down Games: These textures were specifically color-graded for high-angle cameras to ensure readability.
Terrain Tool: Use the included Mask Map to create realistic blending between floor types using the Unity Terrain Brush.
Mask Map : URP → 4 layers maximum and HDRP 8 layers maximum (Unity's limitation, but this limit can be bypassed with a shader node.) →Go see documentation
All my work is AI-free and handmade — including every maps.
WHAT'S INSIDE:
This pack contains 7 unique texture sets, each with color variations and light variations :
Briquette [3 colors Variations] x [5 Lights Variations] + [3 paint-effect] > 18 textures
Chevron [3 colors Variations] x [5 Lights Variations] + [3 paint-effect] > 18 textures
Medieval bricks [3 colors Variations] x [5 Lights Variations] + [3 paint-effect] > 18 textures
Regular bricks [3 colors Variations] x [5 Lights Variations] + [3 paint-effect] > 18 textures
Regular mix [3 colors Variations] x [5 Lights Variations] + [3 paint effect] > 18 textures
Square bricks [3 colors Variations] x [5 Lights Variations] + [3 paint-effect] > 18 textures
Toulouse [3 colors Variations] x [5 Lights Variations] + [3 paint-effect] > 18 textures
Total number of textures(include colors ans light variations and type + PBR maps) : 182
Size 2048x2048
Normal Maps
Height Maps
Ambient Occlusion Maps
Terrain Mask Maps (use with Unity Terrain Tool)
5 light variations per texture
3 colors variations per texture
URP compatible
HDRP compatible
Built-in pipeline compatible
Top-down camera optimized
Developer Tips:
Top-Down Games: These textures were specifically color-graded for high-angle cameras to ensure readability.
Terrain Tool: Use the included Mask Map to create realistic blending between floor types using the Unity Terrain Brush.
Mask Map : URP → 4 layers maximum and HDRP 8 layers maximum (Unity's limitation, but this limit can be bypassed with a shader node.) →Go see documentation
All my work is AI-free and handmade — including every maps.