About Halloween BG (Spooky and Playful)
- Art & Visuals > 3D
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
This pack includes a collection of animated Halloween-themed shaders and backgrounds designed for Unity. Ideal for 2D and 3D games, menus, and holiday-themed projects, these shaders bring Creepy and Fun to your scenes with customizable animation and visual effects. You can also assign these Shaders/Materials to your 3D meshes (with unwrapped UV's) for stylized visual effects. All materials are highly customizable. Adjust the properties and create your own BG easily. How it working: Apply this Animated shader's/Material's to a 3D plane (the pack provides ready-made portrait and landscape plane prefabs with materials already assigned), this 3D plane act as a Background for your game. Technical Details: Material(s) : Custom Unlit material (Made with Shadergraph v12), Materials Count : 40+, Customizable : YES, Model(s) : BG Plane (Portrait, Landscape), Animated Shaders : YES, Transparency supported : YES, Prefab Variations : BG Plane (Portrait, Landscape), Texture Size(s) : 2048 x 2048, 4096 x 4096, Shadergraph version - 12.1.11, URP support : Yes, Shader Guide included : YES. Features: A wide collection of simple, Playfull Halloween style shaders, Fully customizable materials — adjust patterns, tiling, transparency, colors, hue, animation speed, direction.etc, Every color element in the shader can be individually customized, Perfect for Spooky, Creepy and Halloween-themed projects, Comes with 40+ ready-to-use background plane prefabs (just drag and drop), Optimized for mobile and desktop performance, Supports custom 3D meshes with unwrapped UVs, All shader nodes, materials, and textures are clearly organized and properly named. Folder details: Materials : Where the materials for the model located. Meshes : Contain FBX format of the 3d model. Textures : Contains Textures, that are in (.PNG) file format (Other folders - Prefabs, Scenes). Frequently Asked Questions: Q: Can I apply these shaders to my own 3D mesh? A: Yes, you can easily assign the materials to any custom mesh in your project. Q: Can I edit the animation speed and direction of the moving patterns? A: Yes, both the animation speed and direction can be easily adjusted through material properties in the Unity Editor. Q: Can I create new Shader/Material variations? A: Yes, you can create unlimited variations using only the Unity Editor by tweaking material properties—no coding required. Q: Will this shader work on URP, Built-in, and other render pipelines? A: Yes. This asset is compatible with any render pipeline. It was originally submitted using URP, but it also includes a setup guide for other pipelines. You can get it working in different pipelines within seconds.