Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $19.98. The latest store price is $19.99.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $19.98 | Unity First Price 2026-10-20 2026-10-20 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Guillotine (Rigged, Working Release & Hoist)
- Art & Visuals > 3D
- Theme > Historical
The mouton is a forged weight whose runners ride in the grooves, with a slanted blade bolted to its face by three bolts and a honed edge. It hangs from a two-jaw iron pincer under the crossbeam. The side lever opens the jaws through a rod up the post and a bell crank, and the mouton falls onto leather buffers just above the lunette. A rope from its eye runs up through the crossbeam, over a grooved sheave in cheek plates, to a free end with a stopper knot: it pays out as the blade falls and is hauled down to raise it again, when the jaws catch it and the lever resets.
The lunette is two iron-banded boards with the neck hole cut through both; the upper board slides up its grooves. Behind it the bascule, a strapped plank, turns on a pin from upright to flat on its table. The coopered bucket stands in front.
Rigged on 11 bones (mouton, both pincer jaws, lever, lunette board, bascule, rope end, bucket bail and two sockets) so you can drive any part yourself. Sockets mark the neck in the lunette (socket_neck) and the body on the bascule (socket_lie).
You get:
• One skeletal mesh, rigged on 11 bones: 57,836 triangles, 29,282 vertices, real-world scale (100.9 x 292.2 x 462.7 cm)
• 4 animations, in place (listed below)
• Unreal Engine 5.8 project: SK_Guillotine; 4 animation sequences (AS_); Blueprint BP_Guillotine with events Drop, Raise, TiltBench, OpenLunette, Interact; physics asset PHYS_Guillotine; 1 materials and 2 material instances; 3 textures (4096 x 4096); overview map L_Guillotine_Overview showing every asset
• Unity 6+ package (.unitypackage): 1 prefab, the ExaroMechanism script to play the clips, 2 Standard-shader materials, 4 textures (4096 x 4096) and a demo scene
• FBX: the mesh plus one FBX per animation, with 3 baked PBR textures (4096 x 4096)
• GLB (glTF 2.0) with every animation embedded and its textures packed
Animations:
• BladeDrop: Pulls the release lever: the iron pincer opens and the blade falls (about 0.7 s), paying the hoist rope out over the pulley (1.2 s)
• BladeRaise: Hauls the hoist rope: the blade rises, the pincer catches it at the top and the lever resets (4.0 s)
• BenchTilt: Swings the strapped bascule plank from upright down to flat on its table (2.5 s)
• LunetteOpen: Slides the lunette's upper board up its grooves to open the neck hole (1.0 s)