Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $14.99 | Latest store price | |
| $14.99 | Unity First Price 2026-10-23 2026-10-23 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About GSL Wave Toolkit
- Art & Visuals > VFX
Use the included Ready To Use Shader Graphs and Materials for immediate results, or build your own effects with reusable Shader Graph Sub Graphs.
The Toolkit is designed around reusable Wave mechanics rather than a single predefined visual style, allowing the same building blocks to be adapted for different materials, VFX, surfaces, and shader workflows.
Two complementary workflows are included:
Ready To Use
Prebuilt Shader Graphs and configured Materials provide ready-made wave effects that can be used immediately and adjusted through exposed parameters.
Build Your Own Shaders (BYOS)
Reusable Shader Graph Sub Graphs expose the core Wave mechanics for users who want to create custom shaders, integrate wave behavior into existing Shader Graphs, or combine multiple shader operations into more complex effects.
Three Wave mechanics
Transverse Wave
Directional wave propagation with displacement across the propagation direction. Suitable for flowing wave patterns, oscillating surfaces, stylized motion, energy effects, and other directional wave animations.
Longitudinal Wave
Directional compression and stretching along the propagation direction, enabling a different type of animated wave motion that can be combined with other Wave mechanics.
Radial Wave
Center-driven wave propagation expanding inward or outward from a configurable origin. Suitable for ripple effects, pulses, impact-style waves, energy rings, and circular animated deformation.
Ready To Use examples
The included shaders and materials demonstrate how the same Wave mechanics can be adapted and combined for different visual effects, including:
• Directional animated waves
• Radial ripple and pulse effects
• Layered and sequential Wave composition
• Animated surface deformation
• Masked wave effects
• Independent Offset processing
• Alpha and Alpha Clip effects
• Emissive Wave effects with Bloom
Built for customization and composition
Each BYOS Wave block provides both CoordinatesOut and Offset outputs.
This allows Wave behavior to be:
• Used directly
• Chained sequentially
• Combined through displacement
• Modified before being applied
• Masked
• Integrated into compatible Shader Graph workflows
• Combined with other reusable shader mechanics
The same Wave building blocks can therefore be reused across different visual styles and effect types instead of being locked to a single predefined result.
GSL Wave Toolkit is also designed as part of the expanding GSL Shader Toolkit Library, with a modular workflow intended for composition with other compatible Toolkit blocks.
No custom scripts are required.
Developed in Unity 2022.3.62f3 LTS with URP and Shader Graph.
Compatibility has also been tested in Unity 6.6 (6000.6.1f1).