Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price | |
| $9.99 | Unity First Price 2026-10-23 2026-10-23 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About GSL Flow Toolkit
- Art & Visuals > VFX
Use it to build flowing water, lava, energy, magical effects, moving surface details, sci-fi patterns, animated masks, and other directional texture effects — without being locked to a single predefined visual style.
The Toolkit includes both Ready To Use shaders and materials for immediate results and a reusable Shader Graph Sub Graph for building custom Flow effects.
Two complementary workflows
Ready To Use
Prebuilt Shader Graphs and configured Materials provide ready-made Flow effects that can be used immediately and customized through exposed parameters.
Included workflows demonstrate:
• Single directional Flow
• Dual independent Flow layers
• Flow-driven Alpha Clip
• Flow-driven Emission
• Masked blending between Flow states
• Two-phase cyclic Flow with crossfade blending
These examples show how the same Flow mechanic can be adapted for animated surfaces, energy effects, moving masks, emissive materials, layered motion, and seamless looping animation.
Build Your Own Shaders
The included SG_GSL_Flow2D Sub Graph exposes the fundamental Flow mechanic as a reusable Shader Graph building block.
The core Flow block provides directional coordinate movement with separate Direction, Speed, and external TimeSeconds controls.
Direction is safely normalized internally, allowing movement speed to remain independent from the magnitude of the Direction vector.
The reusable Flow block can be:
• Used directly in custom Shader Graphs
• Combined with other coordinate-processing mechanics
• Used before texture sampling
• Layered into multi-flow effects
• Driven by masks
• Integrated into larger shader systems
Because the Toolkit is built around reusable coordinate processing rather than one fixed visual effect, the same Flow mechanic can be adapted across many different materials, VFX styles, and shader workflows.
The included Demo Scene provides a technical reference for all Ready To Use shaders and the Phased Loop composition example.
GSL Flow Toolkit is designed as part of the expanding GSL Shader Toolkit Library, where each Toolkit focuses on one fundamental shader mechanic that can be used independently or combined with other compatible Toolkit blocks.
Experiment. Combine. Create.