Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $14.99 | Latest store price | |
| $14.99 | Unity First Price 2026-10-23 2026-10-23 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About GSL Distortion Toolkit
- Art & Visuals > VFX
Use it to build heat-style distortion, energy and magical effects, unstable surfaces, animated warping, ripple-like deformation, stylized VFX, and other distortion-driven shader effects without being locked to a single predefined visual style.
The Toolkit includes both Ready To Use Shader Graphs and Materials for immediate results and reusable Shader Graph Sub Graphs for building custom Distortion effects.
Two complementary workflows are included:
Ready To Use
Prebuilt Shader Graphs and configured Materials provide ready-made Distortion effects that can be used immediately and customized through exposed parameters.
Build Your Own Shaders (BYOS)
Reusable Sub Graph blocks expose the fundamental Distortion mechanics for users who want to build custom shaders, integrate distortion into existing Shader Graphs, or combine multiple coordinate-processing operations.
Four Distortion mechanics:
Scalar Distortion
Uses a scalar texture field together with an independent Direction to control coordinate displacement. Suitable for directional warping, noise-driven motion, animated surface variation, and other field-based distortion effects.
Vector Distortion
Uses RG texture data as a two-dimensional displacement field, preserving local vector direction and magnitude for more complex directional warping.
Procedural Sine Distortion
Generates animated distortion mathematically without requiring an external distortion texture. Suitable for procedural waves, oscillating deformation, and animated surface motion.
Radial Distortion
Creates localized center-driven coordinate warping controlled by Center, Radius, and Strength. Suitable for pulse-style effects, localized impacts, energy fields, and circular deformation.
Ready To Use and composition examples
The included shaders and materials demonstrate each Distortion mechanic individually.
Additional examples demonstrate:
• Independent Offset addition
• Offset masking
• Morphing between Distortion fields
• Domain warping
• Localized radial warping
These examples show how the same Distortion mechanics can be layered, blended, localized, and combined to produce more complex visual results.
Built for customization and composition
Each BYOS Distortion block provides both CoordinatesOut and Offset outputs.
This allows Distortion behavior to be:
• Used directly
• Chained sequentially
• Combined through displacement
• Masked
• Blended
• Localized
• Reordered and repeated
• Integrated into compatible Shader Graph workflows
Texture-driven Distortion blocks also support independent field coordinates, allowing the distortion source and the coordinates being distorted to use separate coordinate domains.
The same Distortion building blocks can therefore be reused across many different materials, VFX styles, and shader workflows instead of being locked to a single predefined result.
GSL Distortion Toolkit is designed as part of the expanding GSL Shader Toolkit Library, where each Toolkit focuses on one fundamental shader mechanic that can be used independently or combined with other compatible Toolkit blocks.
No custom scripts are required.
Experiment. Combine. Create.
Developed in Unity 2022.3.62f3 LTS with URP and Shader Graph.
Compatibility has also been tested in Unity 6.6 (6000.6.1f1).