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Growing Crops – Low Poly Plants Pack preview
Unity

Growing Crops – Low Poly Plants Pack

By Sunvale

$24.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $24.99. The latest store price is $24.99, matching the lowest recorded price shown here.

Recorded prices for Growing Crops – Low Poly Plants Pack 2 price observations from Oct 26, 2026 to Nov 2, 2026. Lowest recorded price $24.99. Exact dates and prices are listed below. $0.00 $12.50 $24.99 Oct 26, 2026: $24.99. Unity First Price 2026-10-26 2026-10-26 Nov 2, 2026: $24.99. Latest store price Oct 26, 2026 Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$24.99Latest store price
$24.99Unity First Price 2026-10-26 2026-10-26

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Growing Crops – Low Poly Plants Pack

  • Theme > Stylized
  • Theme > Low Poly
  • Theme > Nature & Countryside
  • Art & Visuals > 3D
25 crops: barley, wheat, oats, corn, sunflower, flax, potato, carrot, beetroot, turnip, onion, garlic, cabbage, lettuce, broccoli, tomato, bell pepper, eggplant, pumpkin, watermelon, cucumber, peas, climbing beans, grapevine and hops. Each crop has five shapes and a matching harvest prop. Wooden stakes, trellises and a hops frame hold the tomatoes and climbers.
Every plant grows smoothly from seedling to harvest. Set Growth from your own code, or add the Plant Auto Grow component and give it the number of seconds to grow. Ripeness is a separate control that takes produce from green to ripe. Plants with the same settings share one mesh, so a field of hundreds of plants stays light.
Under the hood, meshes are generated in code when a plant’s settings change, then cached and shared by every plant that needs them, with buffers reused to avoid garbage. Generation runs in an optional native library built in Rust on Windows and WebGL, and in C# elsewhere, on worker threads where the platform allows. The WebGL demo runs the Rust generator on a single thread; desktop builds can add worker threads on top.
The included URP shader adds vertex wind to whole plants, leaves and heads, also in shadows, with no mesh rebuilds. Color, shine, backlight and wind strength live on the material, so one material change restyles every crop.

Unity price last checked .

Prices and availability may change.