Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $10. The latest store price is $10, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $10 | Latest store price | |
| $10 | Unity Permanent Decrease 2026-08-14 2026-08-21 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About GridBox Architect
- Tools, Systems & Learning > Development Tools & Automation
- Art & Visuals > Textures & Materials
This tool aims to help designers and game developers easily setup good looking grided scenes with almost anything they could need crammed into a tool and it works exeptionally well with Probuilder.
Overview
- Procedural grid texture generator
- Create, preview, export and apply grid textures and materials
- Supports editor-only usage (Editor folder)
- Preset system with save/load/delete
- Batch material generation and apply to multiple objects
- Compatible with built-in, URP and HDRP shaders (auto-shader selection)
UI
- Tabbed interface: Grid, Colors, Labels, Effects, Material, Export
- Live preview with zoom and tiling
- Auto-refresh toggle (auto preview) and manual refresh
- Save/load presets and quick preset buttons
Grid Patterns
- Standard square grid (primary + optional secondary/subdivisions)
- Dashed grid
- Dotted grid (configurable spacing & dot size)
- Hexagonal grid
- Isometric grid (angle adjustable)
- Crosshatch
- Triangular grid
- Diamond grid
- Brick (offset grid)
- Minimal/tick-style grid
Resolution & Sampling
- Resolution options: 64..4096 (configurable)
- Preview capped separately for UI performance
- Anti-aliasing option for smoother lines
Lines & Borders
- Configurable primary and secondary line thickness
- Border thickness, style (solid, dashed, double, dotted, rounded)
- Border radius support (where applicable)
- Center cross and center dot controls (size/thickness/color)
Background Types
- Solid color
- Gradient (vertical/horizontal/diagonal)
- Radial gradient
- Checker pattern (size)
- Corner blend (four-corner blend)
Guides & Overlays
- UV corner guides (small corner brackets with 0/1 markers)
- Diagonal lines and circle guide
- Rule of thirds and golden ratio guides
- Center cross and center dot
- Overlay patterns (stripes, dots, crosshatch, noise, circles)
Labels & Scale
- Primary label: text, size, position (top/bottom/center/left/right)
- Center label option
- Corner UV coordinate markers (0/0, 1/0, 0/1)
- Scale bar with unit and length
- Readable label background (semi-transparent) for contrast
- Configurable font sizing and spacing for clarity at different resolutions
Colors
- Full color pickers for:
- Background primary/secondary
- Primary and secondary grid lines
- Border and accent colors
- Center guide color
- Color tools: invert, lighten, darken
Effects
- Vignette (strength & radius)
- Perlin noise / grain (strength & scale)
- Wear/ageing (random localized desaturation)
- Scanlines (spacing & alpha)
- Pattern overlay (scale, alpha, rotation)
- Soft shadows / bevel options (visualized on texture)
Material Generation
- Create Material asset from generated texture
- Applies smoothness/glossiness and metallic values to compatible shaders
- Generate normal map from texture (configurable strength)
- Works with URP/HDRP/built-in shader fallbacks
- Option to assign material to selected objects
Batch & Quick Operations
- Batch apply (random color variations) to selected GameObjects
- Batch apply gradient variations across selection
- Context menu quick apply entries (GameObject > Gridbox)
- Scene overlay quick buttons (when supported) for open/quick apply
Presets & Sharing
- Save / load presets to JSON file in project (Editor/GridboxGenerator/Presets.json)
- EditorPrefs fallback for quick storage
- Preset collection includes grid, colors, labels, effects and export settings
- Copy/paste settings via clipboard (JSON) — can import/export preset text
Export
- Export texture to PNG
- Create material asset and save PNG texture into project automatically
- Export format options (PNG/JPG placeholder in enums)
Compatibility & Integration
- Automatically picks suitable shader for pipeline (URP, HDRP, Standard)
- Materials set via sharedMaterial for immediate scene preview
- UV guide helpers useful for aligning mesh UVs