Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $12. The latest store price is $24.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $24 | Latest store price | |
| $24 | Unity First Price 2026-10-08 2026-10-08 | |
| $12 | Unity New Release Discount 2026-10-08 2026-10-22 | |
| $12 | Unity New Release Discount 2026-10-08 2026-10-22 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Grid Prefab Splitter Pro
- Tools, Systems & Learning > Development Tools & Automation
Grid-Based Prefab Optimizer & Auto-Collider Baker
You can instantly boost your game's performance by splitting large, unoptimized prefabs into smaller ones along the (x,y,z) axes, including automatically generated collision bodies and preserved LODs.
If your game experiences FPS drops due to large environmental elements, modular buildings, or massive vehicles (such as ships, space stations, or aircraft), Grid Prefab Splitter Pro is the best solution.
An object can be split along the x, y, and z axes into smaller objects. Tested on massive objects with over 11,000,000 triangles and 225 submeshes
Unity cannot efficiently clip individual giant prefabs. Even though the player sees only a fraction of them, the engine renders the entire object. This editing tool automatically breaks down your complex prefabs into smaller, performance-efficient grid blocks, allowing Unity’s built-in features—such as Occlusion Culling and Frustum Culling—to function flawlessly, or enabling you to make better use of other optimization assets.
You can instantly boost your game's performance by splitting large, unoptimized prefabs into smaller ones along the (x,y,z) axes, including automatically generated collision bodies and preserved LODs.
If your game experiences FPS drops due to large environmental elements, modular buildings, or massive vehicles (such as ships, space stations, or aircraft), Grid Prefab Splitter Pro is the best solution.
An object can be split along the x, y, and z axes into smaller objects. Tested on massive objects with over 11,000,000 triangles and 225 submeshes
Unity cannot efficiently clip individual giant prefabs. Even though the player sees only a fraction of them, the engine renders the entire object. This editing tool automatically breaks down your complex prefabs into smaller, performance-efficient grid blocks, allowing Unity’s built-in features—such as Occlusion Culling and Frustum Culling—to function flawlessly, or enabling you to make better use of other optimization assets.