Grid Inventory System — Equipment, Hotbar, Shops & Save
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $29.99. The latest store price is $29.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $29.99 | Latest store price | |
| $29.99 | Unity Permanent Decrease 2026-09-05 2026-09-12 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Grid Inventory System — Equipment, Hotbar, Shops & Save
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Theme > Retro & Arcade
- Art & Visuals > 2D
- Art & Visuals > UI & GUI
Key Features
- Advanced Grid Logic: Multi-cell items (1×1, 2×2, 2×4…) with right-click rotation, stack splitting, merge-on-drop, and a live green/red placement preview.
- Equipment & Hotbar: 11-slot paper-doll with per-slot type validation, plus a digit-key hotbar driven by a single OnSlotActivated event.
- Shops, Stash & Economy: Player/Shop/Stash inventory types with right-click buy & sell and a pluggable IEconomy interface.
- Item Authoring Tools: Item Creator window with a live tooltip-card preview and automatic IDs, Item Browser with search, filters, and bulk edit — plus 22 sample items across five rarity tiers.
- Crash-Safe Persistence: One-call Save/Load with optional Auto-Save — atomic JSON writes with automatic backup recovery.
- Four Demo Scenes: Single Inventory, Multi-Inventory (shop + stash), RPG equipment — and a tactical Survival demo included, each with a one-click rebuilder.
- Zero-Wiring Extras: Item tooltips and the stack-split dialog spawn themselves — no scene setup at all.
- Modern UI: Built entirely with UGUI and TextMesh Pro; the runtime is pipeline-agnostic (BiRP/URP/HDRP).
- Works with Item Generator System: import generated items into your inventory in one click.
Full C# source, XML-documented API, and the complete online manual at nullbolt.com/docs/inventory-system — kept current with every release.