Unity
GreatSword & Twin Dagger Weapon Action Pack - Haon SD
By Haon
$25
Rated 5.0/5 from 4 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $25. The latest store price is $25, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $25 | Latest store price |
About GreatSword & Twin Dagger Weapon Action Pack - Haon SD
- Theme > Stylized
- Theme > Military & Combat
- Art & Visuals > 3D
This asset is SD Unity-chan's Derivative "Haon SD series". This series is covered by the 'Unity-chan License'. Commercial use is available. Together, the Asset Store EULA license applies to this package.
The animations of the Haon SD Series are custom made to the SD Unity-Chan body shape. This is a Super Deformed humanoid rigging model. Make sure it suits your project with the free bundle package before buying.
This package uses the shader and spring system provided by Unity Technology Japan.
Unity Chan Spring Bone
Unity Toon Shader (essential!)
Motion Data List
GreatSword 38 FBX74 anim
WGS_AttackA_set
WGS_ChargeSkillA
WGS_Damaged
WGS_Defend
WGS_Die
WGS_DownBack
WGS_DownFront
WGS_Emotion_Defeat
WGS_Emotion_Victory
WGS_Jump
WGS_Roll_Front
WGS_Roll_FrontLeft
WGS_Roll_FrontRight
WGS_Run_Curve_FrontLeft
WGS_Run_Curve_FrontRight
WGS_Run_Front
WGS_Run_Lookat_FrontLeft
WGS_Run_Lookat_FrontRight
WGS_RunToStand
WGS_SkillA
WGS_SkillB
WGS_Stand
WGS_Stand_Calm
WGS_Stand_Calm_ToStand
WGS_Stand_Tired
WGS_Stand_To_StandA(C)
WGS_Walk_Curve_FrontLeft
WGS_Walk_Curve_FrontRight
WGS_Walk_Front
WGS_Walk_Lookat_Back
WGS_Walk_Lookat_BackLeft
WGS_Walk_Lookat_BackRight
WGS_Walk_Lookat_FrontLeft
WGS_Walk_Lookat_FrontRight
WGS_Walk_Lookat_Left
WGS_Walk_Lookat_Right
WGS_Walk_To_WalkA(C)
StandA_PotionDrink
WGS_AttackA_set
WGS_ChargeSkillA
WGS_Damaged
WGS_Defend
WGS_Die
WGS_DownBack
WGS_DownFront
WGS_Emotion_Defeat
WGS_Emotion_Victory
WGS_Jump
WGS_Roll_Front
WGS_Roll_FrontLeft
WGS_Roll_FrontRight
WGS_Run_Curve_FrontLeft
WGS_Run_Curve_FrontRight
WGS_Run_Front
WGS_Run_Lookat_FrontLeft
WGS_Run_Lookat_FrontRight
WGS_RunToStand
WGS_SkillA
WGS_SkillB
WGS_Stand
WGS_Stand_Calm
WGS_Stand_Calm_ToStand
WGS_Stand_Tired
WGS_Stand_To_StandA(C)
WGS_Walk_Curve_FrontLeft
WGS_Walk_Curve_FrontRight
WGS_Walk_Front
WGS_Walk_Lookat_Back
WGS_Walk_Lookat_BackLeft
WGS_Walk_Lookat_BackRight
WGS_Walk_Lookat_FrontLeft
WGS_Walk_Lookat_FrontRight
WGS_Walk_Lookat_Left
WGS_Walk_Lookat_Right
WGS_Walk_To_WalkA(C)
StandA_PotionDrink
Twin Dagger 38 FBX74 anim
WTD_AttackA
WTD_AttackB
WTD_AttackC
WTD_Damaged
WTD_Defend
WTD_Die
WTD_DownBack
WTD_DownFront
WTD_Emotion_Defeat
WTD_Emotion_Victory
WTD_Jump
WTD_Roll_Front
WTD_Roll_FrontLeft
WTD_Roll_FrontRight
WTD_Run_Curve_FrontLeft
WTD_Run_Curve_FrontRight
WTD_Run_Front
WTD_Run_Lookat_FrontLeft
WTD_Run_Lookat_FrontRight
WTD_RunToStand
WTD_Stand
WTD_Stand_Calm
WTD_Stand_Calm_ToStand
WTD_Stand_Tired
WTD_Stand_To_StandA(C)
WTD_Walk_Curve_FrontLeft
WTD_Walk_Curve_FrontRight
WTD_Walk_Front
WTD_Walk_Lookat_Back
WTD_Walk_Lookat_BackLeft
WTD_Walk_Lookat_BackRight
WTD_Walk_Lookat_FrontLeft
WTD_Walk_Lookat_FrontRight
WTD_Walk_Lookat_Left
WTD_Walk_Lookat_Right
WTD_Walk_To_WalkA(C)
StandA_PotionDrink
© Unity Technologies Japan/UCL © Haon
The animations of the Haon SD Series are custom made to the SD Unity-Chan body shape. This is a Super Deformed humanoid rigging model. Make sure it suits your project with the free bundle package before buying.
This package uses the shader and spring system provided by Unity Technology Japan.
Unity Chan Spring Bone
Unity Toon Shader (essential!)
Motion Data List
GreatSword 38 FBX74 anim
WGS_AttackA_set
WGS_ChargeSkillA
WGS_Damaged
WGS_Defend
WGS_Die
WGS_DownBack
WGS_DownFront
WGS_Emotion_Defeat
WGS_Emotion_Victory
WGS_Jump
WGS_Roll_Front
WGS_Roll_FrontLeft
WGS_Roll_FrontRight
WGS_Run_Curve_FrontLeft
WGS_Run_Curve_FrontRight
WGS_Run_Front
WGS_Run_Lookat_FrontLeft
WGS_Run_Lookat_FrontRight
WGS_RunToStand
WGS_SkillA
WGS_SkillB
WGS_Stand
WGS_Stand_Calm
WGS_Stand_Calm_ToStand
WGS_Stand_Tired
WGS_Stand_To_StandA(C)
WGS_Walk_Curve_FrontLeft
WGS_Walk_Curve_FrontRight
WGS_Walk_Front
WGS_Walk_Lookat_Back
WGS_Walk_Lookat_BackLeft
WGS_Walk_Lookat_BackRight
WGS_Walk_Lookat_FrontLeft
WGS_Walk_Lookat_FrontRight
WGS_Walk_Lookat_Left
WGS_Walk_Lookat_Right
WGS_Walk_To_WalkA(C)
StandA_PotionDrink
WGS_AttackA_set
WGS_ChargeSkillA
WGS_Damaged
WGS_Defend
WGS_Die
WGS_DownBack
WGS_DownFront
WGS_Emotion_Defeat
WGS_Emotion_Victory
WGS_Jump
WGS_Roll_Front
WGS_Roll_FrontLeft
WGS_Roll_FrontRight
WGS_Run_Curve_FrontLeft
WGS_Run_Curve_FrontRight
WGS_Run_Front
WGS_Run_Lookat_FrontLeft
WGS_Run_Lookat_FrontRight
WGS_RunToStand
WGS_SkillA
WGS_SkillB
WGS_Stand
WGS_Stand_Calm
WGS_Stand_Calm_ToStand
WGS_Stand_Tired
WGS_Stand_To_StandA(C)
WGS_Walk_Curve_FrontLeft
WGS_Walk_Curve_FrontRight
WGS_Walk_Front
WGS_Walk_Lookat_Back
WGS_Walk_Lookat_BackLeft
WGS_Walk_Lookat_BackRight
WGS_Walk_Lookat_FrontLeft
WGS_Walk_Lookat_FrontRight
WGS_Walk_Lookat_Left
WGS_Walk_Lookat_Right
WGS_Walk_To_WalkA(C)
StandA_PotionDrink
Twin Dagger 38 FBX74 anim
WTD_AttackA
WTD_AttackB
WTD_AttackC
WTD_Damaged
WTD_Defend
WTD_Die
WTD_DownBack
WTD_DownFront
WTD_Emotion_Defeat
WTD_Emotion_Victory
WTD_Jump
WTD_Roll_Front
WTD_Roll_FrontLeft
WTD_Roll_FrontRight
WTD_Run_Curve_FrontLeft
WTD_Run_Curve_FrontRight
WTD_Run_Front
WTD_Run_Lookat_FrontLeft
WTD_Run_Lookat_FrontRight
WTD_RunToStand
WTD_Stand
WTD_Stand_Calm
WTD_Stand_Calm_ToStand
WTD_Stand_Tired
WTD_Stand_To_StandA(C)
WTD_Walk_Curve_FrontLeft
WTD_Walk_Curve_FrontRight
WTD_Walk_Front
WTD_Walk_Lookat_Back
WTD_Walk_Lookat_BackLeft
WTD_Walk_Lookat_BackRight
WTD_Walk_Lookat_FrontLeft
WTD_Walk_Lookat_FrontRight
WTD_Walk_Lookat_Left
WTD_Walk_Lookat_Right
WTD_Walk_To_WalkA(C)
StandA_PotionDrink
© Unity Technologies Japan/UCL © Haon