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Gravity Forge: Physics Scene Tools preview
Unity

Gravity Forge: Physics Scene Tools

By IronCast Systems

$15

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.

Recorded prices for Gravity Forge: Physics Scene Tools 1 price observations from Nov 3, 2026 to Nov 3, 2026. Lowest recorded price $15. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Nov 3, 2026: $15. Latest store price Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price

About Gravity Forge: Physics Scene Tools

  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
Gravity Forge is an essential level design utility that unlocks Unity’s physics engine directly within the Editor. Stop wasting time manually rotating and positioning debris, props, and clutter. Instead, let gravity do the work. Whether you are scattering rocks, piling up crates, or filling a room with chaotic debris, Gravity Forge allows you to paint objects into the scene and watch them settle naturally using real collisions and rigidbodies.

Key Features:
- Edit-Mode Physics Simulation: Toggle gravity on and off inside the Scene View. Watch objects fall, collide, and stack as if the game were running.
- Physics Painter: Rapidly "paint" prefabs into your scene. Objects spawn with simulated physics instantly, allowing for natural piling and scattering.
- Natural Level Design: Create organic piles of rubble, messy desks, or scattered forests in seconds rather than hours.
- Ghost Preview: See exactly where your next object will spawn before you click.
- Non-Destructive Workflow: Full Undo/Redo support. If a simulation goes wrong, simply undo to reset the objects to their original state.
- Selection Support: Apply physics to currently selected objects to let them settle, then freeze them back in place.

How to use:
1. Toggle Gravity: Press Ctrl+G (or G in older Unity versions) to enable the live simulation loop.
2. Paint Objects: Add the PhysicsItemSpawner component to an empty GameObject, assign your prefab, and drag your mouse to paint.
3. Freeze & Save: Toggle gravity off to lock object transforms in their new, physically accurate positions.

Compatibility: Supports Unity 2021, 2022, 2023, and Unity 6.

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