Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price | |
| $4.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Asset Graveyard
- Tools, Systems & Learning > Development Tools & Automation
Asset Graveyard cross-references your entire dependency graph and surfaces every asset that nothing in your project actually uses — sorted, filterable, and ready to act on.
Then go one step further with the built-in Script Check: load every unused prefab and scene and inspect them for attached MonoBehaviours, ScriptableObjects, and broken missing-script references. Because moving a prefab with live code on it is a bad day waiting to happen.
When you're ready, bulk-move everything to a quarantine folder — Assets/NotUsed/ — with your original folder structure fully intact. No broken GUIDs. No orphaned .meta files. Just a cleaner project.
Who It's For
- Developers shipping their first build and discovering it's 300MB heavier than expected
- Teams merging long-running feature branches full of prototype leftovers
- Anyone who's ever opened the Project window and thought "what even is this file?"
- Full USER Manual PDF documentation included
Works With Everything!
Asset Graveyard is a pure Editor utility with zero runtime footprint. It works identically with URP, HDRP, and the Built-In Render Pipeline — no configuration required.
Requires Unity 6.0 or later.
*A note on safety: Asset Graveyard never deletes anything. It moves assets to a recoverable quarantine folder so you can verify your project is intact before committing to a cleanup. Your project, your call.