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Advanced Grass System [URP] preview
Unity

Advanced Grass System [URP]

By The Vayuputra

$9.99

Rated 0.0/5 from 1 ratings on Unity.

About Advanced Grass System [URP]

  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
  • Theme > Nature & Countryside
  • Art & Visuals > VFX
Advanced Grass System is a complete vegetation rendering solution for Unity Universal Render Pipeline (URP), designed for creating large-scale grass, wheat, flowers, and stylized vegetation with high performance and interactive gameplay features.

The package includes vegetation placement tools, GPU instancing, optional compute shader rendering, wind animation, grass bending, trampling, cutting mechanics, sample assets, demo scenes, and runtime components ready for production use.

Features

Multiple Placement Modes
• Terrain Placement
• Collider-Based Placement
• Grid Placement
• Image Mask Placement

High Performance Rendering
• GPU Instancing
• Distance Culling
• Spatial Culling System
• Optional Compute Shader Rendering
• Automatic Renderer Selection

Interactive Vegetation
• Dynamic Grass Bending
• Character Trampling
• Grass Cutting System
• Cut Particle Effects
• Runtime Interaction Support

Wind Simulation
• Adjustable Wind Speed
• Wind Direction Control
• Wind Scale Settings
• Global Manager-Based Configuration

Requirements
• Unity 6000.0.67f1 or newer recommended
• Universal Render Pipeline (URP)
• GPU Instancing Support

Compatibility
• URP: Supported
• Built-in Render Pipeline: Not Supported
• HDRP: Not Supported

Use Cases
• Open World Games
• Farming Games
• RPG Environments
• Survival Games
• Stylized Worlds
• Mobile Games
• Nature Scenes
• Interactive Vegetation Systems

Dependencies
• Universal Render Pipeline (Required)
• No third-party plugins required
• No external runtime libraries required

Platform Support
• Windows: Tested
• Android: Tested
• WebGL: Tested
• iOS: Not Tested

Notes
• Designed specifically for Universal Render Pipeline projects.
• Performance depends on vegetation density, render distance, shadow settings, and hardware capabilities.
• Compute shader rendering requires compatible hardware support.

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