Unity
Graphics Control - Plug & Play Graphics Settings Menu and Options UI
By Ilumisoft
$20
Rated 5.0/5 from 4 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $20. The latest store price is $20, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $20 | Latest store price |
About Graphics Control - Plug & Play Graphics Settings Menu and Options UI
- Art & Visuals > UI & GUI
Graphics Control is a plug-and-play graphics settings menu for Unity, designed to save development time and give players a polished options experience out of the box. Whether you are building a PC game, console port, or multi-platform title, Graphics Control provides a ready-to-use, customizable graphics options UI with automatic saving and restoring of player preferences.
The asset includes built-in support for common graphics options such as resolution, fullscreen mode, VSync, bloom, film grain, ambient occlusion, and more. Simply add the menu to your project and get a functional graphics settings panel running in minutes.
For advanced use cases, Graphics Control is built around a modular and extendable architecture. You can define your own graphics settings, customize how settings are applied through Graphics Settings Appliers, and integrate the system with your own save solution using custom storage components.
Features
Ready-to-use Graphics Settings Menu
A complete, customizable UI panel with keyboard and gamepad navigation support.
Quick Integration
Drop it into your project and start using the built-in settings with minimal setup.
Automatic Save & Restore
Player preferences are saved automatically and restored on game startup.
Common Graphics Options Included
Resolution, fullscreen mode, VSync, bloom, film grain, ambient occlusion, and more.
Modular and Extendable Architecture
Create your own settings, appliers, and storage integrations with clean C# APIs.
Documentation and Support
Online Documentation with examples to help you integrate, customize, and extend the system.
The asset includes built-in support for common graphics options such as resolution, fullscreen mode, VSync, bloom, film grain, ambient occlusion, and more. Simply add the menu to your project and get a functional graphics settings panel running in minutes.
For advanced use cases, Graphics Control is built around a modular and extendable architecture. You can define your own graphics settings, customize how settings are applied through Graphics Settings Appliers, and integrate the system with your own save solution using custom storage components.
Features
Ready-to-use Graphics Settings Menu
A complete, customizable UI panel with keyboard and gamepad navigation support.
Quick Integration
Drop it into your project and start using the built-in settings with minimal setup.
Automatic Save & Restore
Player preferences are saved automatically and restored on game startup.
Common Graphics Options Included
Resolution, fullscreen mode, VSync, bloom, film grain, ambient occlusion, and more.
Modular and Extendable Architecture
Create your own settings, appliers, and storage integrations with clean C# APIs.
Documentation and Support
Online Documentation with examples to help you integrate, customize, and extend the system.