Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $35. The latest store price is $35, matching the lowest recorded price shown here.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $35 | Latest store price | |
| $50 | Unity First Price 2026-11-05 2026-11-05 | |
| $35 | Unity New Release Discount 2026-11-05 2026-11-12 | |
| $35 | Unity New Release Discount 2026-11-05 2026-11-12 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Graph Map Generator
Just place rooms and corridors.
The rest is automatically generated into a field map that looks like natural terrain.
It outputs everything from the walkable area NavMesh and visual Terrain to minimaps, map transition markers, and event markers.
Walkable range, its map, and seamless visual terrain.
Unity's standard tools lack a mechanism to generate these three integrally from the same skeletal data.
This package generates all three together from a single skeleton of rooms and corridors.
Designed for JRPG-style field maps (where rooms are connected by winding corridors).
It can also be used for creating other 2D shapes, such as caves and metaball-style art.
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## Key Features
* **NavMesh Generation** — Bakes the walkable area directly into a NavMesh. Independent of the visuals.
* **Visual Terrain Sculpting** — Sculpt terrain heights and paint textures from the same data.
* **Minimap Generation and Marker Display** — Automatically generates fills and outlines of the walkable area as vector data (maintaining sharpness when zoomed in). By simply attaching a `MapMarker`, project-specific content like NPCs and treasure chests can be displayed on the minimap (without the package needing to know what they are).
* **Scene Markers** — Allows you to place map transition points and event trigger areas.
* **No-Code Operation** — No code required using the Hierarchy menu and Inspector buttons. The same operations can also be performed via C# code.