Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price | |
| FREE | Unity First Price 2026-11-06 2026-11-06 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Gradient Atlas
Create an atlas from the Project window, pick a resolution and a cell size, and the Inspector turns into a grid of gradient fields that matches the baked texture exactly. Edit a gradient, press Generate, and the PNG next to the asset updates in place, keeping any import settings you changed. Turn on Auto Update and it re-bakes as you edit.
Already painted over the atlas in Photoshop, Krita or Aseprite? Read From PNG samples every cell and fits editable Unity gradients back onto it, so you can move between painting and editing without losing work.
Great for:
• Toon and cel-shading light ramps
• Gradient-mapped materials (fire, water, foliage, skies)
• Palette textures shared by many low-poly models
• Height or terrain colour ramps
• Stylised VFX colour-over-life lookups
It works with any render pipeline (Built-in, URP, HDRP) and any shader, including Shader Graph and Amplify: sample the PNG with the UV rect of a slot. It is editor-only, so nothing is added to your builds except the texture you use.