Unity
GrabMaster: Modular Grabbable Physics Toolkit
By SpeedTutor
$15
Rated 5.0/5 from 4 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price |
About GrabMaster: Modular Grabbable Physics Toolkit
- Audio > Sound Effects & Ambience
Grab Master is a modular physics grab system with support for grabbing, rotating, throwing, and manipulating objects. Use them on pressure plates, and socket puzzles. Fully compatible with both the old and new input system - Comes out of the box with controller support capabilities. Plug & play ready.
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CORE FEATURES:
Modular Physics-Based Grabbing
- Pick up, drop, and carry rigidbodies with smooth, customizable control
Object Rotation & Zoom
- Rotate held objects and zoom in/out for close-up inspection or puzzle use
Power-Based Throwing
- Hold to charge throws and launch objects with force
Push Mechanic
- Instantly force-push objects away with a simple key press (e.g., G)
Optional Grab Pivot
- Use a custom pivot point to change how objects are held in-world
Smart Drop Handling
- Objects auto-drop if they collide with walls or get too far from the player
Socket Puzzle System
- Snap objects into sockets using ScriptableObjects to define valid pairings
Socket Ejector Component
- Eject objects from sockets with optional random direction settings
Pressure Plate System
- Trigger events based on object weight with custom movement and sounds
Impact Audio System
- Real-time impact SFX based on collision force and layers, with pitch variation
Custom FPS Controller Included
- Includes walking, running, crouching, jumping, and footstep audio
Full Input & Controller Support
- Works with both the legacy and new input system via modular handlers and even includes controller support
SFX Ready
- Built-in sound support for grabbing, dropping, throwing, rotating, and interacting
Plug & Play Modular Design
- Component-based structure for easy customization, expansion, and reuse
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PIPELINE COMPABILITY:
**WORKS IN ALL VERSIONS OF UNITY**
Note: Some materials may need updating using Window > Rendering > Render Pipeline Converter > Choose "Materials" > Initialize & Convert
--------------------------------------------------
If you have any problems or have a question, don't hesitate to contact me via email
--------------------------------------------------
CORE FEATURES:
Modular Physics-Based Grabbing
- Pick up, drop, and carry rigidbodies with smooth, customizable control
Object Rotation & Zoom
- Rotate held objects and zoom in/out for close-up inspection or puzzle use
Power-Based Throwing
- Hold to charge throws and launch objects with force
Push Mechanic
- Instantly force-push objects away with a simple key press (e.g., G)
Optional Grab Pivot
- Use a custom pivot point to change how objects are held in-world
Smart Drop Handling
- Objects auto-drop if they collide with walls or get too far from the player
Socket Puzzle System
- Snap objects into sockets using ScriptableObjects to define valid pairings
Socket Ejector Component
- Eject objects from sockets with optional random direction settings
Pressure Plate System
- Trigger events based on object weight with custom movement and sounds
Impact Audio System
- Real-time impact SFX based on collision force and layers, with pitch variation
Custom FPS Controller Included
- Includes walking, running, crouching, jumping, and footstep audio
Full Input & Controller Support
- Works with both the legacy and new input system via modular handlers and even includes controller support
SFX Ready
- Built-in sound support for grabbing, dropping, throwing, rotating, and interacting
Plug & Play Modular Design
- Component-based structure for easy customization, expansion, and reuse
--------------------------------------------------
PIPELINE COMPABILITY:
**WORKS IN ALL VERSIONS OF UNITY**
Note: Some materials may need updating using Window > Rendering > Render Pipeline Converter > Choose "Materials" > Initialize & Convert
--------------------------------------------------
If you have any problems or have a question, don't hesitate to contact me via email