About Grab & Throw Takedown Animation Pack
- Theme > Military & Combat
- Art & Visuals > 3D
This pack focuses on grabbing, controlling, throwing, sweeping, lifting, slamming, rolling, and taking down opponents through a wide variety of cinematic combat interactions. Every takedown includes a matching victim reaction animation, allowing developers to create synchronized attacker-and-target interactions with greater ease.
From powerful back throws and hip sweeps to brutal slams, rolling takedowns, airborne launches, and close-range clinch attacks, this pack delivers a diverse collection of combat moves that can add impact and personality to your gameplay.
Watch the Animations in Action
Click Here for Video Preview
Support & Custom Requests
Email: [email protected]
Complete Animation List (46+)
Slam & Impact Throws
AS_GT_BackSlam_Takedown.fbx + _React
AS_GT_FaceSlam_Takedown.fbx + _React
AS_GT_ChestSlam_Takedown.fbx + _React
AS_GT_GroundSlaps_Takedown.fbx + _React
AS_GT_DropBack_Takedown.fbx + _React
Takedown Throws
AS_GT_Armbreak_Takedown.fbx + _React
AS_GT_ClinchKnee_Takedown.fbx + _React
AS_GT_HipSweep_Takedown.fbx + _React
AS_GT_KneeKick_Takedown.fbx + _React
AS_GT_PunchSlam_Takedown.fbx + _React
AS_GT_KickStomp_Takedown.fbx + _React
Acrobatic Throws
AS_GT_RollFlip_Takedown.fbx + _React
AS_GT_RollOver_Takedown.fbx + _React
AS_GT_RollToss_Takedown.fbx + _React
AS_GT_SpinOver_Takedown.fbx + _React
AS_GT_TumbleLaunch_Takedown.fbx + _React
Climb & Overhead Throws
AS_GT_BackClimb_Takedown.fbx + _React
AS_GT_ClimbCrush_Takedown.fbx + _React
AS_GT_ClimbRoll_Takedown.fbx + _React
Rear Grapples & Lifts
AS_GT_BackLift_Takedown.fbx + _React
AS_GT_BackThrow_Takedown.fbx + _React
AS_GT_RearArchDrop_Takedown.fbx + _React
AS_GT_KneeOver_Takedown.fbx + _React
Core Utility
AS_Idle
Perfect For
This animation pack is suitable for:
Fighting Games
Beat-'em-ups
Action Games
Third-Person Combat Games
RPGs
Superhero Games
Martial Arts Games
Brawler Games
Adventure Games
Cinematic Combat Systems
Whether your character is overpowering an enemy with a brutal slam, executing a fast sweep, launching an opponent through the air, or performing a dynamic rolling takedown, these animations provide a versatile foundation for impactful close-range combat.
From powerful back throws and hip sweeps to brutal slams, rolling takedowns, airborne launches, and close-range clinch attacks, this pack delivers a diverse collection of combat moves that can add impact and personality to your gameplay.
Watch the Animations in Action
Click Here for Video Preview
Support & Custom Requests
Email: [email protected]
Complete Animation List (46+)
Slam & Impact Throws
AS_GT_BackSlam_Takedown.fbx + _React
AS_GT_FaceSlam_Takedown.fbx + _React
AS_GT_ChestSlam_Takedown.fbx + _React
AS_GT_GroundSlaps_Takedown.fbx + _React
AS_GT_DropBack_Takedown.fbx + _React
Takedown Throws
AS_GT_Armbreak_Takedown.fbx + _React
AS_GT_ClinchKnee_Takedown.fbx + _React
AS_GT_HipSweep_Takedown.fbx + _React
AS_GT_KneeKick_Takedown.fbx + _React
AS_GT_PunchSlam_Takedown.fbx + _React
AS_GT_KickStomp_Takedown.fbx + _React
Acrobatic Throws
AS_GT_RollFlip_Takedown.fbx + _React
AS_GT_RollOver_Takedown.fbx + _React
AS_GT_RollToss_Takedown.fbx + _React
AS_GT_SpinOver_Takedown.fbx + _React
AS_GT_TumbleLaunch_Takedown.fbx + _React
Climb & Overhead Throws
AS_GT_BackClimb_Takedown.fbx + _React
AS_GT_ClimbCrush_Takedown.fbx + _React
AS_GT_ClimbRoll_Takedown.fbx + _React
Rear Grapples & Lifts
AS_GT_BackLift_Takedown.fbx + _React
AS_GT_BackThrow_Takedown.fbx + _React
AS_GT_RearArchDrop_Takedown.fbx + _React
AS_GT_KneeOver_Takedown.fbx + _React
Core Utility
AS_Idle
Perfect For
This animation pack is suitable for:
Fighting Games
Beat-'em-ups
Action Games
Third-Person Combat Games
RPGs
Superhero Games
Martial Arts Games
Brawler Games
Adventure Games
Cinematic Combat Systems
Whether your character is overpowering an enemy with a brutal slam, executing a fast sweep, launching an opponent through the air, or performing a dynamic rolling takedown, these animations provide a versatile foundation for impactful close-range combat.