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GPUAgents – Expressive Flocking System preview
Unity

GPUAgents – Expressive Flocking System

By avonamal

$49.99

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $34.99. The latest store price is $49.99.

Recorded prices for GPUAgents – Expressive Flocking System 4 price observations from Jun 17, 2026 to Oct 31, 2026. Lowest recorded price $34.99. Exact dates and prices are listed below. $0.00 $25.00 $49.99 Jun 17, 2026: $34.99. Unity New Release Discount 2026-06-17 2026-06-24 Jun 17, 2026: $34.99. Unity New Release Discount 2026-06-17 2026-06-24 Jun 19, 2026: $49.99. Unity First Price 2026-06-19 2026-06-26 Oct 31, 2026: $49.99. Latest store price Jun 17, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$49.99Latest store price
$49.99Unity First Price 2026-06-19 2026-06-26
$34.99Unity New Release Discount 2026-06-17 2026-06-24
$34.99Unity New Release Discount 2026-06-17 2026-06-24

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About GPUAgents – Expressive Flocking System

  • Tools, Systems & Learning > Game Templates & Systems
GPUAgents is a GPU-based flocking and crowd simulation system for Unity URP. The system uses Compute Shaders and GPU indirect instancing to simulate and render large numbers of animated agents with minimal CPU overhead. GPUAgents supports both Mesh and Skinned rendering modes. The system can be used for fish schools, bird flocks, crowds, abstract motion systems and interactive scenes. Create large animated flock systems without managing thousands of individual GameObjects or CPU-side animation updates for every agent. GPUAgents includes real-time flock behavior controls, obstacle avoidance, target steering, procedural Flow motion and a preset workflow for building different movement styles. The package is designed for expressive large-scale motion while remaining lightweight and easy to integrate into URP projects.
Main Features
GPU-based boids simulation
GPU indirect instancing
Mesh and Skinned agent support
Real-time flock behavior controls
Cohesion and separation behavior
Target steering
Obstacle avoidance system
Procedural Flow motion
Preset workflow
Included Demo Scenes
Mesh fish flock
Skinned bird flock
Crowd scene with obstacle avoidance

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