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GPU Instancer Pro preview
Unity

GPU Instancer Pro

By GurBu Technologies

$128

Rated 5.0/5 from 35 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $64. The latest store price is $128.

Recorded prices for GPU Instancer Pro 3 price observations from Jun 19, 2026 to Oct 31, 2026. Lowest recorded price $64. Exact dates and prices are listed below. $0.00 $64.00 $128.00 Jun 19, 2026: $128. Unity First Price 2026-06-19 2026-06-26 Sep 14, 2026: $64. $25 Sale Oct 31, 2026: $128. Latest store price Jun 19, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$128Latest store price
$64$25 Sale
$128Unity First Price 2026-06-19 2026-06-26

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About GPU Instancer Pro

  • Tools, Systems & Learning > Development Tools & Automation
Support | Discussions | Documentation | F.A.Q.

New in v0.12: Major performance improvements, reducing draw calls and SetPass overhead!
Check the Update Notes for full details.

New in v0.11: Crowd Animations extension released!
Check out the Crowd Animations asset for Skinned Mesh rendering and animation support.

New in v0.10: Light Probes support is here!
Check the Update Notes for full details.

GPU Instancer Pro allows developers to easily integrate and manage large numbers of objects, such as trees, grass, rocks, and other prefabs, with minimal performance impact. It provides user-friendly tools for using Indirect GPU Instancing without needing to master Compute Shaders and GPU infrastructure. Supporting Unity terrain details, trees, and prefabs, it offers advanced features for optimizing culling, adjusting LOD settings, and customizing rendering parameters. For optimal performance, GPU Instancer Pro uses Indirect GPU Instancing with Unity's RenderMeshIndirect method and Compute Shaders.

GPU Instancer Pro includes several modules designed to improve rendering efficiency and streamline the workflow:

Core Module

This foundational module includes essential functions such as rendering, culling, LOD management, billboard creation, and debugging tools. Although it doesn't have a Manager class, developers can use GPU Instancer Pro's rendering system through the API to create custom renderers. Features include:

• GPU-based Distance, Frustum, and Occlusion culling.
• LOD calculation performed on the GPU and Cross-fading support.
• Customizable shadow LOD and culling settings for each prototype.
• Built-in support for multiple cameras.
• Billboard generation capability.
• Easy to use API methods for rendering instances with a Matrix4x4 array.
• Statistical insights such as visible LOD and vertex counts.
• Ability to batch draw calls from multiple sources.

Terrain Module

The Terrain Module includes tools to render terrain details and trees with GPU Instancer Pro. It features the Detail Manager and Tree Manager, providing the following capabilities:

• Native support for multiple terrains with minimal draw calls.
• Unlimited rendering distance for details and trees.
• Support for 'Coverage' and 'Instance Count' Detail Scatter Mode options.
• Distance-based Detail Density Reduction capability.
• Terrain details LOD support.
• Performant add/remove functionality at runtime for terrain details and trees.
• Customizable texture based terrain detail density.

Prefab Module

Equipped with the Prefab Manager, this module provides an intuitive interface for rendering and managing numerous prefab instances in scenes. Key features include:

• Automatic addition and removal of prefab instances for instanced rendering.
• Automatic runtime update of transform data in GPU memory.
• Material variation tools with built-in shader generator.
• Ability to batch draw calls with other Prefab and Tree Managers using the same prefabs.

For more Information:

Best Practices | Terminology | API Documentation

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