Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $29. The latest store price is $29, matching the lowest recorded price shown here.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $29 | Latest store price | |
| $29 | Unity Permanent Decrease 2026-10-09 2026-10-16 | |
| $49 | Unity Permanent Increase 2026-09-26 2026-10-03 | |
| $29 | Unity Permanent Decrease 2026-09-05 2026-09-12 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Golf ball controller 3d
- Art & Visuals > VFX
- Art & Visuals > UI & GUI
A complete, drag-to-shoot 3D / mini-golf ball controller built for Unity's Universal Render Pipeline. Click the ball, drag back like a slingshot to set direction and power, and release to fire — with a smooth orbiting camera, realistic per-surface physics, and polished VFX/UI feedback throughout every shot.
KEY FEATURES
- Drag-and-Shoot Controls — intuitive slingshot-style aiming with live power feedback
- Short / Medium / Long Power Tiers — shown live with a color-graded power bar (green → amber → red)
- Orbiting Camera — smoothly follows and rotates around the ball, with edge-boosted rotation near view limits
- Realistic Surface Physics — Ground, Sand, Ice, Air, and Slope each have their own bounce, friction, and roll behavior
- Animated VFX Aim Feedback — VFX Graph arrows, chevron indicators, and a finger-pointer marker, all synced to one shared aim direction
- Surface Particle Effects — impact and rolling particles per surface (grass dust, sand burst, ice spray, water splash)
- Backend-Agnostic Input — works out of the box with the Legacy Input Manager, the new Input System, or Both — zero extra setup
- Data-Driven Visual Config — a single config asset drives colors, sizes, and materials across every UI/VFX element at once
- One-Prefab Setup — the entire reusable controller (ball, camera rig, aiming logic, UI, VFX) drops into any scene as a single prefab
- Live Distance-to-Hole Readout, hit counter, and shot power display included
REQUIREMENTS
- Unity 6000 or newer
- Universal Render Pipeline (URP)
- Visual Effect Graph package (installs free via Package Manager; Shader Graph comes automatically with URP)
GETTING STARTED
Open the included demo scene and press Play to try it immediately, or drag the included prefab into your own scene — tag your ground meshes and you're ready to go. Full setup guide and script reference included.